I'll take this over any planeswalker, wow, just wow.
Posted By:
Richard_Hawk
(9/24/2010 2:30:01 PM)
Devised by the Phyrexians to defeat the mighty Tatterkite. No matter how many Unstable Mutations it has acquired, it will still fall in battle to the deathtouch, and the lifelink allows for a more effective race. If only it was a 9/9 that flew...
Posted By:
izzet_guild_mage
(9/27/2010 7:19:44 PM)
I like this thing more than Batterskull.
I wish I had one or 2.
Posted By:
Leafhopper
(9/5/2011 8:54:09 PM)
A total no-brainer for all decks playing creatures. More of these so I don't have to think what to put in my decks.
Posted By:
AncientTimer
(10/18/2011 3:27:16 PM)
Control and ramp love their new friend. Short of bounce (temporary) there's not a whole lot that can be done against this guy (guys?) if you can drop him. Trading with any titan will give you more or less the same card advantage they get. Kills zombie tokens dead. Gains life, kills things no matter what happens. Awesome prerelease foil, both arts are great. The latest testament to how powerful creatures are these days. 4.5/5
On a more dismal note, JESUS CHRIST THERE'S TWO MASTEROFETHERIUMS :0
Posted By:
ZombieSnail
(10/29/2010 6:26:08 AM)
@ Eternal Blue, i honestly and sincerely agree with you, the size of a wallet should not affect how easy it is to win the game. and the rest of you morons, can you honestly say power creep is a good thing? without being high while you say it? seriously, this game has gone to the dogs. its like the morrowind oblivion thing. the older ones are great, interesting and more fun, the newer ones are just hollywood blockbusters with more explosions than plotline. seriously, the power creeps screwed the game.
Posted By:
oj48
(1/27/2011 2:10:24 AM)
@Majinara: You say "Mythich means in this case simply 'over the power curve', which is imho not the way rarities should be handled." That's actually one of the ways rarity is and should be handled. If it's really powerful, it needs to be higher in rarity so it shows up less in Limited games because it's pulled less frequently in boosters.
None of this is meant to justify the card itself. I agree that it should not have been printed as is. It seems way more like a Green/Black card than a colorless one. The main negative of it being an artifact - dies to Naturalize - is removed with the addition of the token ability. In most colored creature cards you'd be lucky to see this with 6/6 at 7 CMC, let alone 6.
Posted By:
sarroth
(1/7/2012 8:34:19 PM)
@sarroth: I (kind of) agree with Majinara and (kind of) disagree with you. Mythic rarity really shouldn't mean only raw above-the-curve power. First because it makes everyone played limited really unhappy, and second because it is unfair even in limited, because they reward the dumb luck of pulling one (specially this one, as it fits into pretty much any limited deck) rather than good deckbuilding, as it should.
Posted By:
Lash_of_Dragonbreath
(2/5/2012 12:45:22 PM)
Strictly better than everything.
Posted By:
Arachnos
(8/16/2012 11:48:38 PM)
It doesn't think, it doesn't feel. It doesn't laugh or cry. It does, however, kill anything that blocks it, gain you huge amounts of live, and spit out mini fatties. 5/5
Posted By:
Kryptnyt
(9/20/2011 9:10:59 PM)