@tarotlynx
i'm all for reflecting cheap tricks back at my opponent but most black "instatnly kill your creature" spells target nonblack creatures...just saying.
This works great against red and black the most i find. redirecting burn spells and discard spells as well as those "target player loses X life and you gain X life spells" :D also works well against things like traumatize and haunting echoes too and stuff.
Posted By:
kittyspit
(2/6/2011 7:44:24 AM)
Also great against enchantments. Your opponents' game-turning Armored Ascension will mess them up, since they still control the enchantment.
Posted By:
Ladon---
(8/23/2011 6:08:56 AM)
@Fryingpanda
No, Silence and Summoning Trap cannot be redirected by any means. The person that plays the spell is always the one that gets the effects. Neither say "target", which is the key word here. If it says "you" or "your opponent" or any other way to describe a object in the game without the word "target" than this can't do anything to it.
The exception is Auras (not all enchantments, this can't touch Oblivion Ring), which replace the word "target" on the card itself, but it still is in the rules. If someone plays an Aura enchanting a creature, as a few mentioned here, you can have that Aura enter the battlefield on another legal target with this card. Like if someone Lifelinked their Elite Vanguard, you can Redirect it to your Æther Adept before it resolves.
Posted By:
OmegaSerris
(8/24/2011 8:08:52 PM)
@kittyspit
You are right about the majority of black creature removal spells not affecting black creatures. However, you can use Redirect to instead kill one of your lesser non-black creatures; i.e. a smaller creature rather than letting your opponent kill the bigger creature threat he/she was trying to get rid of in the first place. Yes, you would still lose a creature, but not the big gun you have been using to deal major damage.
Surveilling Sprite is a good creature to use this tactic with.
Posted By:
Daijin26
(8/27/2012 8:21:35 PM)
@Zachrin
Um.. a twin-cast will never result in a game draw, no matter what you drop it on. Let's just say they both players are at 10 life and one bane-fires for 10. A twin-cast in response will put your bane fire on top of the stack, it resolves first, they die and EVERYTHING they have (even spells on the stack) is immediately removed from the game. Their spell never resolves, it's a win, not a draw.
O.K. I suppose there is ONE instance where a twin-cast could result in a game-draw. If you're playing in an unhinged format, have R&D's secret lair, and managed to get your hands on the infamous "target player loses next turn" time-walk play-test card (don't know what tournament would allow you to play an obviously illegal card like that but whatever) you could theoretically twin-cast a time-walk onto the other player and then you would both "lose the game next turn."
Posted By:
Worldferno
(2/9/2013 2:07:05 PM)
Pretty complicated little card for a core set.
Posted By:
TheWrathofShane
(7/30/2013 2:47:13 AM)