my problem with this is milling is useless unless your running bombs like wrexial or geth, and is more likely to help your opponent than hurt him or her.
Posted By:
Gezus82
(1/18/2011 10:14:26 PM)
@majinara Card advantage isn't everything you know. And this guy DOES give you card advantage through that wolf it created for you. Mill is very disruptive in this format, eliminating win conditions and lands that your opponent may need. It mills out answers to your creature as well. I guess it depends on the deck this is playing against.
Posted By:
WhiteyMcFly
(9/27/2010 3:05:26 PM)
@Whitey
Actually, card advantage is one of the most important and underrated parts of Magic. And you're correct in that milling is card advantage: it's not just cards in your hand, but also having more cards in play than your opponent as well as more cards in your library meaning you have more possible options to draw from than he/she does.
@Kazabet
The wording on the card is perfectly fine and not confusing in the least.
@Majinara
You seriously underestimate the power of killing off 10 cards. Mill cards do not have to exclusively be part of a mill-only deck. Not every deck is going to use the graveyard to win, so it's not always going to help your opponent. More often than not, it can save you by getting rid of potential threats before your opponent gets to draw them.
I have won a casual game against my brother because I used Oona to mill him for 2 cards (I had enough mana left over after casting her to do it) and I milled off a Tolarian Academy, which one me the game beca... (see all)
Posted By:
Daijin26
(9/28/2010 9:10:57 AM)
I have to say this card isn't bad, but it isn't that great either. Of the "deal damange" abilities the only real useful one is wolf ability (which is quite nice), the mill is almost useless in legacy with all the graveyard loving decks out there. I wish it was a draw or bounce ability instead and it woulda been a realitivly easy 4-5 star ability. Also pro-blue isfairly inferior to pro red/white/black. Pro-green isn't so much since green being a dominate force in standard and quite common in legacy
Posted By:
dacow
(11/4/2010 9:26:55 PM)
if you're not playing mill, and you don't have cards that take advantage of opponents graveyard size (HUGE majority of decks) the mill bit may as well be ignored.
lets say you get 3 hits through.
woop! hell yeah!
if you'd done that using a 1/1 infect with this attached, they'd be one step off dead.
3 hits from this thing, and they still have over 20 draw turns in which to kill you. not something to get too excited about really?
3.5/5 - it's fun, and in the right deck could be awesome, but most of the time its abilities are wasted, AND it's a mythic rare.
Posted By:
BlueRock
(3/8/2011 7:14:43 AM)
Throw it on Hada Spy Patrol then level up. You pretty much won.
Also, people say milling is useless without the ability to 100% KO them with it, but I have to say, seeing a green player's biggest brute or all of the control player's remaining counters go down is a huge weight off my back.
Posted By:
SniperJolly
(6/21/2011 1:08:56 PM)
People who think the milling bit of this is what is generating card advantage are wrong. Mill =/= destroying threats.
Posted By:
BoBoCTiberius
(2/20/2012 7:35:18 AM)
This is definitely the worst of the Swords so far. It's more of an annoyance than an actually true dominate weapon. It bugs green cause it's fatties can't touch the creature, though green is more likely to destroy the sword than the creature anyway. It bugs blue by milling it's answers to everything else. Unfortunately, We don't live in mono-colored magic land anymore, and 2 color decks are big... Blue-white control anyone. even in extended, this sword bites the big one.. Jund will crush this thing rather well. Can't wait for the R/W and B/G Swords, hopefully wizards R&D don't screw the pooch on those 2.
Posted By:
BladeMichizure
(9/29/2010 8:37:21 PM)
Actually, looking closely, this Simic combination isn't that bad, and in fact quite handy.
Think this, despite M11 and the Eldrazi brothers have deck recycling abilities, the milling allows you at least to see what's in their decks and what they can't cast later by observing the graveyards.
The 'wolf gain' is the ***urance that you can always find someone to use the Sword in case the previous wielder gets bolted, Doom-bladed or Pathed.
Overall it is a good sword.
Posted By:
SorianSadaskan
(9/28/2010 5:55:44 AM)
"Jund will crush this thing rather well."
I'm sorry, what? This sword is actually fantastic against Jund. In case you hadn't noticed, nearly all cards in a Jund deck are green. Putrid Leech, Sprouting Thrinax (and its Saporlings), Bloodbraid Elves, and Broodmate Dragon are all green. The deck's best piece of removal (Maelstrom Pulse) is also green. The mill also disrupts their rather fragile mana base. And never discount the power of mill, especially repeatable mill. The sword is an automatic five turn clock against every deck except Eldrazi Green.
This card is comparable to the other swords: the white/black one comes with the protection from the two colors with the best removal, and one useful ability, while the blue/red one comes with the always potent card draw.
Posted By:
ZuesAscendant
(12/4/2010 7:58:12 PM)