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i also dont like why blue is in combo with green in this sword.. but with a mill deck its pretty useful and i dont care about the token after all.. but it could help in blocking;))
Posted By: fateprince (9/30/2010 7:46:22 AM)
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It irritates me when people say this card isn't very good. Cast 3, equip 2 for +2/+2 would be serviceable. Throw on protection from blue and green and we have a great equipment. Then give it a 2/2 token generating effect and you have yourself an unbelievably powerful piece of cardboard.

Yes, the mill effect is underwhelming. It is most devastating in the limited format... but this card is a lot better than people give it credit for! +2/+2, prot. blue/green and generating tokens on damage? For Equip 2?! I'll take four.
Posted By: Troutz (10/4/2010 8:26:59 AM)
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I wonder if they stop at Red/White or finish it off with a Green/Black sword as well. You could do both in the next set or one in each.

As is I love the art, it's a powerful card, but I don't understand how the abilities mesh; perhaps someone could explain?

@xxRattyzxx: Nix that idea; Wizards has said numerous times that they try to avoid +1/+1 and -1/-1 counters in the same set, so they definitely won't do it on the same card. Most players don't carry around counters that specifically have numbers on them, so they avoid it to avoid a drastic increase in board complexity. -1/-1 counters and a land search, +1/+1 counters and -2 life or something, that I see, but not both counters on the same sword.
Posted By: sarroth (10/4/2010 10:13:19 AM)
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I'm just unsure, but would it grant the abilities double, if your creature got double strike, with a kor duelist this could be pretty fun, though the abilities might not be as good in white, but still double would much more than make up for that.
Posted By: jonfck (10/4/2010 2:57:43 PM)
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I love this card, equipment only gets played on standard if it is exceptionally good because of the possibly of the creature equipped getting killed on the stack.
Posted By: mlanier131 (10/8/2010 1:01:51 AM)
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Wins games, also protection from green helps it out against those pesky infect decks.
Posted By: tcollins (11/17/2010 6:21:05 PM)
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I don't like this sword, it lacks harmoney(yeah, sure, enemy colors, but still). If you're going to for mill, why on earth do you need a 2/2? If you just want the dog, you have to work against tons of added resistance because your opponent now has 10 more reasons not to let you connect with this thing.


Sword of Puppy Mills is extraneous and bothersome, and little more than bait for opposing disenchants.
I was totally routing for something that gave Protection from Green and Artifacts(or colorless, damn eldrazi), something like Sword of Oak and Iron or something like that, it would have made a much more interesting three-card cycle.
Posted By: Dr.Pingas (11/19/2010 10:50:03 PM)
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This is my favourite sword ever. I also have a question regarding a ruling. If my opponent gained control of my creature, using Mind Control/Volition Reins and then equiped this sword, would the enchantment go to the graveyard? I think it does, but I couldn't find the exacte ruling. Any help would be greatly appreciated. Thank you.
Posted By: NecroticNobody (11/30/2010 7:50:53 PM)
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Cool toolbox card to have in the current Standard with a Quest deck. Immunity to bouncing against control is way useful and has saved me countless times. Milling as a secondary win-con is sometimes good, sometimes bad depending on the deck you face. In an Eldrazi filled metagame, it can sometimes refuel their good spells. At the same time, it may manaflood them all over again.

I milled out a few Tier 1 decks with this+Kor Duelist. Yeah, 2 wolf tokens and 20 cards milled by the third turn, second main. That's good CA.

I love equipment cards; Wizards really needs to print more decent ones. This is a start.
Posted By: Evermint (12/4/2010 9:23:34 PM)
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this equiped to nemesis of reason and suddelny they don't have a library to play with
Posted By: Wormfang (12/21/2010 7:10:44 AM)
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0.51.01.52.02.53.03.54.04.55.0

 




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