i got 1 at the prerealese...
i won 3 matches tnx to this :D
Posted By:
Zyxxel
(2/14/2011 10:29:33 AM)
Makes you an instant target in multiplayer.
@ infernox10
Massacre Wurm's -2/-2 is not a static ability, it is triggered.
And under rule 611.2c in the comprehensive rules pdf, the set of objects it affects is determined when the effect begins, and does not change.
In short it only affects creatures in play when the ability resolves.
Creatures that enter play later that turn are unaffected.
Posted By:
roguepariah
(2/16/2011 8:24:37 AM)
This thing is a monster for EDH, especially in black/green. Use Natural Affinity to turn all lands to 2/2 creatures and then drop this guy.
Like the say in EDH: "Go big or go home."
:)
Posted By:
volrathxp
(2/18/2011 4:25:12 AM)
mometary blink creatures get -4/-4.
Posted By:
Huffytreefolkman
(6/25/2011 3:05:27 PM)
This is a good example of mythic just meaning 'flat out better'. I agree that it's an interesting and cool card, but I am concerned about the power levels of mythic creatures and the fact that black gets a devastating wurm fatty for 6 with no drawback.
Posted By:
Baconradar
(10/17/2011 4:40:56 AM)
@ Ulixes_Pyr
I agree with what you wrote here.
In addition I have a problem with the fact that Black has got best creature removal in the game and is also getting best creatures. WotC is really pushing Black creatures over all curves. Examples are numerous: Phyrexian Obliterator, Abyssal Persecutor, Vampire Nighthawk, Bloodgift Demon, Vampire Nocturnus, Dark Confidant, etc...
But that is not enough, Black has also got best creature token generators: Bitterblossom, Grave Titan and even Army of the Damned (though AotD is mostly for casual play at least for now).
Isn't it counterproductive to put best removal and best removal targets in same single color? Not to even mention that Black also has got best 'raise dead' -effects in the game.
Green is often mentioned as "the creature color" but it reall... (see all)
Posted By:
AncientTimer
(10/31/2011 7:00:15 AM)
.....Cloudshift. Sorry.
Or Conjurer's Closet.
Posted By:
ElCarl
(7/14/2012 7:49:36 AM)
Though I agree this is a very powerful card, it is a perfect example of bad card design. First I'd like to point out that for 3 colorless and 3 black you get a static ability, a comes into play ability, 6 power, and 5 toughness. Usually an ability adds one extra mana to the cost unless it has an excessively high cost or a large number of colored mana symbols, this has neither. So without even looking at what it does you can agree that it is very aggressively costed. Now take a look at it's come into play ability-creatures your opponents control get -2/-2 until the end of turn. For a goblin/saproling/zombie/eldrazi/myr/elf/knight or even a sliver deck this is basically a one sided wrath of god. Throw its static ability in and it typically kills any of those decks just by being played. So by extension what this card does is punishes players for using certain types of decks by literally turning the win conditions into auto lose game conditions. Many would argue that because its a ... (see all)
Posted By:
Ulixes_Pyr
(10/30/2011 1:49:34 PM)
The plated pingas being of doom
Posted By:
persecutor
(5/8/2011 12:03:52 AM)
Auto 5 Star If Not Your A HATER. And The Worm Is Totally Laughing.
Posted By:
MasterOfEtherium
(1/30/2011 12:50:15 AM)