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Community Rating: 3.062 / 5  (64 votes)
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Because we needed more Soul Barriers. Ok, sure, why not.
Posted By: Kryptnyt (4/29/2011 5:17:15 PM)
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I like it. If you have two or more in play it's great, and it can be achieved with cards from Scars and Besieged (Mirroworks and Prototype Portal i think). But if your opponent is playing Control with a few creatures, it's useless. Can be good in limited.
Posted By: Endlessor (5/2/2011 7:18:59 PM)
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This card isn't bad. It does require a bit much to go off. Other cards could do this better.
Posted By: Leonidus78 (4/28/2011 7:58:03 PM)
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I like it flavor wise because what it really does is add on a colorless phyrexian mana symbol "{P}" to their creatures.

PS, to make that symbol just put P in brackets (the little half squares located conveniently right next to "p")

edit: woops, it was working right when I posted it, this is the real symbol I was talking about {P}
Posted By: Tommy9898 (5/5/2011 12:15:59 AM)
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In standard multiplayer if Player A and B have an isolation cell in play, does player C have to pay the 2 mana or life for each isolation cell in play?
Posted By: fishstix (6/14/2011 7:28:48 PM)
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@ fishsticks...yes u will have to pay for each copy on the field in multiplayer.

@tsunaki...You opponent can't take the damage, as the creature card never resolved, and didn't hit the battle field. Your opponent won.
Posted By: Matsumoto (8/20/2012 7:16:38 AM)
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Could someone answer me this question? I am currently playing a RedBlue deck (Thinking of making a RedBlueBlack deck.) The main idea of the deck came from this card really, an "Isolation" deck that penalizes people for playing spells to often. Well, here is the problem I am currently having right now. We were in late game, he had 6 health and I had 2, and he plays Goblin Guide and takes the 2 points of damage. I Vapor Snag so now he is down to 3 points of damage...

Now this is were it gets confusing... He played it again and says "I take the 2 points of damage" so I play Psychic Barrier and he says "Since the card was counted, it never hit the board, so I don't take the 2 damage from Isolation Cell."

So, end game, he one with 2 life left and I'm still convinced he should have lost...

Could someone explain to me, who legit one this game? Was he suppose to take the 2 damage so that I won? Or was he right with "You countered th... (see all)
Posted By: Tsunaki (10/24/2011 10:36:45 PM)
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@Tsunaki: For a quick comparison, if you counter a spell with Storm, the copies still go on the stack.

The long answer: The creature goes on the stack. In response, Isolation Cell's triggered ability goes on the stack. Then, each player will gain priority in turn. After players pass priority, your opponent makes his choice regarding Isolation Cell (2 life or mana). Isolation Cell's triggered ability resolves and the creature is still on the stack, waiting to resolve. Then each player receives priority in turn. At this point if you counter the spell, your opponent will have paid the 2 life without successfully resolving the creature.

That help?
Posted By: Blind_Piper (11/2/2011 10:32:31 PM)
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Hmmm , in the right deck you could run 4 of these at the same time ....for cheap cost too ....play Semblance Anvil and exile an artifact creature and then all your artifacts AND creatures cost 2 less to play....for EACH Anvil onthe field you control! Now ,,,imagine playing 4 of these out in a blue control deck....and say your opponent didnt have a ton of artifact destroyers .....NASTY !Sure there are alot of cards that can get rid of artifacts ,but ,hey , your running blue artifact control ,arent ya ? you can counter those cards all sorts of ways .....eventually it will shut your opponent down!
Posted By: cioskookycards (1/29/2012 3:51:52 AM)
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This doesn't really do a good job of, well, anything. Real creature decks put out so much more hurt than this can account for, and the big theme of the set is how life is a resource anyway.
Posted By: DacenOctavio (4/21/2012 2:21:05 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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