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Just to reiterate, that art is incredible.

I wonder how to put this to the best use? I think the answer might be Suicide Black, with a modest amount of incidental lifegain, and possibly Repay in Kind as a finisher. That way, you don't need to worry about taking damage; you can hover around the zero mark, or just above, and continue to play aggressively. I think that might be how this card works; it makes it very difficult for an opponent to put you on the defensive.
Posted By: Mephastopheles (5/4/2011 8:38:28 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Melira, Sylvok Outcast

I find it astounding that these two were in the same set.
Posted By: Condor_96 (5/7/2011 10:26:09 PM)
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Art reminds me of Brazil.
Posted By: blindthrall (5/9/2011 10:17:04 PM)
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Disgusting against Black lifegain/lifeloss decks, as with this you're immune to lifeloss.
Posted By: DeathDark (5/10/2011 8:12:49 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I had this and Melira in my sealed pool today and went with a GW deck with both. Sadly, I never got a chance to play the card.
Posted By: Gelzo (5/13/2011 10:03:20 PM)
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Does this work in 2 headed giant? We played it in a release tourney but the enemy team said "You don't lose the game at 0 life but your team-mate does, therefore your team loses". Is that correct?
Posted By: Ranmara (5/16/2011 8:26:29 AM)
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I think it's important to note that the card specifically says that damage is dealt as though it's source had infect. That means that cards such as Bloodchief Ascension or Sanguine Bond will not cause you to gain poison counters because they deal in life-loss, which is not synonymous with Damage. Decks using cards like the examples as win conditions will be completely hosed.
Posted By: Cryonic (5/20/2011 12:57:50 PM)
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Isn't this card like 10 more life AFTER you're at or under zero?
Lets say you get dealt 15 combat damage and you're at 12 life; this would bring you to -3 life (because the combat damage was simultaneous, you'd be over 0 life when it happened). Now further damage would result in poison counters.. unless you can regain the life back over 0 before they could damage you again. This is my understanding of this card anyway.
Posted By: Dark515 (5/29/2011 10:57:02 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Well, it still can combo with Leeches. You just need to find at least a third card that can prevent the damage you would take. I suggest putting them in a Cleric deck with Battletide Alchemist, or to use them with Purity, or maybe simply use Story Circle/Circle of Protection: White. There's lots of options. But as a two card combo, yeah, they won't work.
Posted By: Tiggurix (6/2/2011 2:44:04 PM)
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Death Cloud.
Posted By: Hayw00d0909 (10/16/2011 10:57:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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