I have a question about the rules regarding this card (Skinshifter).
More specifically, Soulbond. If I have Skinshifter out on the field and then I play a creature like Wolfir Silverheart and pair Wolfir with Skinshifter, Skinshifter receives a +4/+4 counter. Then if I transform Skinshifter into one of his three forms, would the new form retain the Soulbond and the +4/+4 counter?
Thank you.
Posted By:
Slavii
(5/20/2012 10:50:34 AM)
A very nice card for sure. What I think some people seem to be forgetting though (unless the rules have changed in the past few years that I have been dealing with life too much to play) is that 1. at the end of turn it becomes a 1/1 creature again meaning if it has a -1/1- counter on it it will be killed as soon as the turn ends. 2. by the same token if it is dealt damage that damage does not go away until the beginning of your next turn therefore yet again killing this creature. This is the only downside I see from this card.
Posted By:
Cetriel
(3/15/2012 6:22:53 AM)
seems good, even if they can shock it in response to your payment of mana. seems like a Useful version of Gigantomancer.
Posted By:
alucard311
(7/7/2011 6:37:22 PM)
Very fun and very flavorful with good power, all while being competitively priced? Sounds good!
Posted By:
Lyoncet
(7/7/2011 7:56:09 PM)
Even with the last line this shaman is very hard to kill. Shifting into a Rhino or a wall would give it enough toughness to survive most combat and burn. Enchant him, equip him, and suddenly he becomes a force to be recognized.
Posted By:
Cyberium
(7/7/2011 8:43:23 PM)
Most flexible card in standard.
5/5
Posted By:
Deco_y
(7/7/2011 9:33:46 PM)
Time to make a Power Rangers deck.
Posted By:
2pcsofcandy
(7/8/2011 4:51:14 AM)
I want to put counters and auras all over him. bliss.
Posted By:
ZEvilMustache
(7/8/2011 5:49:25 AM)
Oh, it was so close... The last line is a death sentence to this card. :-( Of course, it probably would have cost like without it. They were playing it safe because of the horror that was Figure of Destiny.
Tap, make him a 2/2 Bird, wait for blockers, pop him into rhino. Or swing with rhino, they block with 2+ creatures, pop plant and save him. Oh and First Strike would have been amazing with him. He'd effectively be a 4/8 for a turn. So much lost potential...
@auriscope
If it doesn't matter, why would they go out of their way to add those words to the end? Seems like R&D either foresaw what I saw when I first looked at it, or it was added after internal play testing. Your example makes bird mode useless. If you wait until they declare blockers to change him, then he is blocked, flying or not. Flying (unblockable, landwalk, etc) ONLY matters during the declare blockers step. Jumping a blocked creature doesn't magically make him unb... (see all)
Posted By:
OmegaSerris
(7/9/2011 10:07:51 PM)
I like how versatile he is. I don't know if I'll use him, but he's fun.
Posted By:
NeoKoda
(7/29/2011 3:31:43 PM)