Erm... Last I checked, Salamanders were creatures of flame. Why is this blue again?
Posted By:
Blackworm_Bloodworm
(8/10/2011 6:52:29 PM)
That merfolk grew legs!! Woah!!
Posted By:
Gaffy00
(8/28/2011 3:57:36 AM)
Maybe it's a hint at Iquatana from The Æther Flues?
Posted By:
ZeroSheep
(7/9/2011 10:57:42 AM)
I'd rather have seen salamanders added to R and given fire abilities (more along the lines of myth).
Posted By:
caldur06
(7/10/2011 1:19:48 AM)
I think this new blue tribe is awesome, and if they make a tribal set of amphin cards in innistraud I'm going to build a deck around them. You know, somehow it reminds me of that fishy aquatic tentacle creature in hellboy the movie 1 that can keep reincarnating itself. That only makes it more awesome though!
Posted By:
Donovan_Fabian
(7/13/2011 8:48:32 AM)
Doug Beyer said about this in an article:
We'll see how these salamander-folk fare as Magic rolls on.
Innistrad?
Also, the art looks similar to stuff from Shadowmoor...
Posted By:
Superllama12
(7/13/2011 10:41:12 AM)
Pretty overblown flavour text for such a crappy and generic creature.
Posted By:
luca_barelli
(7/14/2011 9:17:02 PM)
Creepy salamanderfolk that worship faceless horrors of the depths are a really neat idea. Shame about the card itself.
Posted By:
SkaerKrow
(11/10/2011 5:51:49 AM)
The sad thing is, even if they do make Salamander tribal, this card'll probably be more powerful in the old Lorwyn cycle-based Rogue tribal than anything else they can cook up.
Posted By:
RunedServitor
(5/1/2012 3:31:45 PM)
Should have assassin creature type over rogue, but regardless, as a non-vanilla, this should be more akin to Nekrataal than having to sac itself.
When this creature enters the battlefield, destroy target bonbons, nonartifact creature. It can't be regenerated.
Posted By:
Doaj
(9/19/2012 9:26:27 PM)