Love it with double strike.
Throw on a fireshrieker and go to town.
Posted By:
raptorman333
(3/6/2012 1:09:38 PM)
Green card draw? In MY Magic the Gathering? INCONCEIVABLE
Well, I guess it's not really THAT strange.
Posted By:
Goatllama
(8/23/2012 3:03:12 PM)
"Okay, I must be doing something wrong. I like this card, but for some reason I'm always cutting it from my deck in favor of something else." -TtothaOtothadoubleD
Sadly, in competitive magic (standard, legacy, etc) some great cards like this can't really shine.
Fortunately, you have casual formats.
I'll happily play this on a EDH/Commander deck featuring a voltron-like commander.
Just immagine hitting with an enchanted Uril.
Posted By:
Nyan
(8/24/2012 6:28:45 PM)
Use this with Wild Defiance to draw into your Giant Growths and variants to use next turn.
Posted By:
SiamKor
(2/14/2013 1:55:33 PM)
What the hell kind of flavor are you guys talking about? This card has no flavor.
So, what, the creature that you send at your opposing planeswalker, uh, hits them with its magic teeth and... steals their secrets or something, then, uh, brings them back to you...
and they also happen to be your secrets, and that's why you... draw cards...?
No, I'm not buying it.
Mechanically, great card, 4.5/5!
Posted By:
The_Murderauder
(7/7/2013 8:55:22 AM)
works great with unblockable or 'hard to block' creatures. personally, I find it most effective with creatures like Lone Wolf, Pride of Lions, etc. A lot of green draw only lets you keep creatures, but this card lets you keep everything.
4/5
Posted By:
MasterBlaster74
(7/31/2013 10:15:11 PM)
@TowerDefender: Um, it DOES give you card equal to the damage dealt.
Posted By:
WindMasterArceus
(8/29/2013 3:15:44 PM)
Instant Cold-Eyed Selkie, just add mana! (Except for the Islandwalk, that is.)
Has the potential to draw you lots of cards for cheap, but if your opponent responds to this with removal, you are making a 2-for-1 experience hard way.
Somewhat unreliable as well, since getting through is something you have to pull of at first as well.
However, in a deck that is based on slapping auras and other buffs on hexproof creatures (at best with evasion, like Silhana Ledgewalker or Invisible Stalker), this card should probably turn out to be quite useful.
Posted By:
Mode
(9/9/2013 9:05:33 PM)
Green needs card draw. Any green deck will either be running large, high-power creatures, or small, aggressive creatures. It is easy to draw a good 2 or 3 cards with this card in both of those cases, so it's a Divination or better. PLUS since it's an instant, you can target whatever creature connects to your opponent's noggin, so you'll almost always be guaranteed card draw. Also, double strike with this card is silly. Might be too expensive for an aggressive deck, but it's an overall good card. 4.5/5
Posted By:
zchurchill
(12/28/2013 5:34:07 PM)