I think this card deserves a decent rating, if only because it's bloody blue targeted removal that also messes with dredge or graveyard-based triggered effects, gets around indestructibility, and gives you a more flexible way to deal with non-counterable cards than Mindbreak Trap or Time Stop. Yeah, it's expensive, but unless I'm missing something it's mono-blue's only one-card, targeted, permanent, all-purpose creature removal. You can Icy Prison/Eon Hub something, or Diminish/Prodigal Sorcerer, or Disorient/Twisted Image, but none of those will permanently remove something on their own. (Reality Acid will work if you have the luxury of waiting 3 turns). There's also a few cards like Mind Control, Control Magic, Steal Artifact... (see all)
Posted By:
Lyoncet
(3/18/2011 6:58:16 PM)
@Zoah Because it hasn't been made yet. Its a Sight from the Future
Posted By:
Sour_Diesel
(10/21/2010 1:55:19 PM)
A bit pricey, but it get's around indestructible and regeneration.
Posted By:
Hibron
(8/12/2010 11:34:55 AM)
Why are there only two cards in the game with fateseal?
Posted By:
Zoah
(9/23/2010 1:47:41 AM)
One of about a dozen cards that combo well with Tunnel Vision, which, incidentally, also works very well in EDH. Sen Triplets is a good general for this combo.
Posted By:
KikiJikiTiki
(12/7/2010 10:20:06 PM)
: Target player doesn't see their general for a long, long time.
I really hope fateseal makes an appearance in the near future; it's such a great mechanic, especially against cards like Liliana Vess or Worldly Tutor that put the tutored card on top of your opponent's library.
Posted By:
ParishInquisitor
(2/14/2013 10:48:54 AM)
This card is amazing in EDH. You can put an opponent's general on the bottom of his or her library.
Posted By:
Horos_god_of_magic
(10/31/2010 6:00:34 PM)
Fateseal is such a great mechanic. Wizards needs to stop with the stupid crap like Infect and Unleash and go back go fun mechanics.
Posted By:
wholelottalove
(10/29/2012 8:08:49 AM)
http://www.youtube.com/watch?v=zJv5qLsLYoo
Posted By:
Maraxas-of-Keld
(4/4/2011 7:53:06 PM)
Blue needs to see more removal like this.
Rating: 3 of 5
A bit too pricey to cast when most of the time you're only dealing with a single threat. And the creature would probably have done it's damage by turn 4 or 5. But if you're playing mono-blue control, then you should have enough time to use this before any damage has been done.
What would've been great:
-Target up to 2 creatures.
-Cost of
Unfortunately, hexproof and shroud are becoming more common and necessary.
Posted By:
AMart83
(8/5/2012 6:42:36 PM)