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Community Rating: 3.473 / 5  (55 votes)
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I LOVE this card in casual games, especially multiplayer ones. Everyone is annoyed when it hits the table; I try to fit at least one into a deck if I can.
Posted By: Osuasheuatl (1/19/2011 1:33:54 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


It would be kind of funny to play this in a troll themed deck. Not good, just funny.

Still, unless you're playing a big multiplayer against morons that attack every opportunity, especially with small creatures (a tactic I call Llanowaring you to death), then there isn't much advantage to this card. Any well constructed creature heavy deck will crush you too quickly for it to matter, this doesn't do anything against life loss, is worthless against Infect (I'd assume you'd still get the counters on Sun Droplet, but also the poison counters), so much other than a really bad burn deck I don't what this beats.

Somebody mentioned the old Painlands like Brushland as a use for them, but there are far better ways to use them, like with Tamanoa (though that's 3 different specific mana). Sure, with multiple copies of Sun Droplet you could potentially gain life for each use of painlands, but Tamanoa DOES gain you life with multiple copies.
Posted By: AssKickingBoots (5/21/2011 5:27:32 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


@Tom; 1 per upkeep.
Not just your upkeep though. It includes opponent's upkeeps, so its inclusion in Archenemy was sound.
Posted By: Kryptnyt (8/6/2010 4:08:21 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


extremely underappreciated card, extremely useful in casual for stalling, more than one is just fun. A great reason for your opponent to not attack you, and awesome with eternity vessel.
Posted By: Aen3ma (8/31/2010 10:04:07 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Sun Droplet: the card that looks good until someone actually tries to kill you. Even with multiple opponents' upkeeps to benefit from, the life you gain back doesn't rise in proportion to the offensive power of an additional multiplayer deck. You might circle the drain an extra turn or two, but you'd be better of with playing good cards in your deck.
Posted By: scumbling1 (3/7/2011 7:16:59 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Kryptnyt
"1 per upkeep.
Not just your upkeep though. It includes opponent's upkeeps, so its inclusion in Archenemy was sound."


I thought so too. Then I looked up the rules, and found that the Heroes in Archenemy all share one turn. That means 1 upkeep phase, 1 untap phase, etc., so this card doesn't give you more benefit in that setting (same is true in Two-Headed Ogre according to errata). Still works in normal multiplayer though. It's a shame, too. This card, which isn't that great on its own, really could have used that extra niche benefit.
Posted By: Lyoncet (3/8/2011 7:09:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Can you only remove one charge counter at the beginning of your upkeep? Or could you remove 5 at once and gain 5 life?

If you can only remove 1 a turn, it's a colourless Ajani's Mantra - which isn't a bad thing.
Posted By: TomYoung (7/29/2010 11:34:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Only good as a target for Dismantle.
Posted By: syrazemyla (7/19/2011 6:05:36 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


The best use if to generate charge counters for you to Power Conduit or Dismantle onto other artifacts. The fact that it helps you stall at the same time makes it great for a charge counter based combo deck.
Posted By: Atali (10/11/2011 12:40:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


so, this basically turns you into a sponge, any damage you take that damage you get back as life over time
sounds nice to be at each upkeep and not only yours
Posted By: Zacklar (10/21/2011 11:05:26 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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