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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.438 / 5  (136 votes)
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with 3 blue mana and nothing more , this is useless. Need "Scry X" effect.

Edit: Stroke of genius is still superior with its 1 blue mana requirement. This card is too restrictive with 3 blue. That's why noone is using this card.
Posted By: Frozenwings (8/14/2011 12:48:19 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Instant carddraw is nice for control decks and the Beacon Reshuffle Phrase makes actually sense here.
Beside that it feels a little too slow to actually matter.
1 Card drawn for 1BlueBlueBlue feels very underwhelming even if it was "counter spell mana".
2 and 3 drawn for 2BlueBlueBlue and 3BlueBlueBlue seems just mediocre.
4BlueBlueBlue and 5BlueBlueBlue should allready win you the match and not just draw even more cards.
Posted By: Vividice (1/28/2011 9:27:24 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


to costly especially when compared to past renditions such as mind spring even if it is at instant speed
Posted By: aba1 (1/28/2011 9:44:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


C'mon guys. No one saw this?

Infinite myr combo + This = Draw your whole deck, play most of it, kicked goblin bushwhacker = WIN!
Posted By: God_Of_The_Smurfs (2/1/2011 6:40:10 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Yeah, it's costly. But instant speed, variable card draw is still great. It gives control decks the ability to leave mana open and draw cards on their opponent's turn, like any instant draw spell, but because it's variable it means it can be applicable at almost any time in the game (after turn 4 at least).

Three blue does make it feel expensive, but two blue would've been brokenly cheap.
Posted By: Magnor_Criol (1/28/2011 11:14:13 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Instant, reusable draw, hindered by mana cost to be a pure blue spell. Late game Zenith is useful with extra of mana but cannot help one draw cards early on. I rate it a 4/5 and recommend no more than 2~3 copies per deck.
Posted By: Cyberium (1/29/2011 6:18:23 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I agree wholeheartedly with Daedalus6174. Instant draw is always good. And if recurring, it's well worth the {U}{U}{U} imo.
Posted By: SolidSoldier (2/2/2011 7:53:32 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Not all games end on turn 4 or 5.

This card is good as a 2-of in control decks to keep the hand full.
Posted By: Jake1991 (2/3/2011 9:51:08 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I don't really understand why are all you thinking this is bad card just because Ingenuity and Mind Spring looks more efficient... This is reusable, and unlike Ingenuity and MS, you don't lose any card.
Posted By: Narim (2/7/2011 2:13:21 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


With the relatively simple Myr infinite mana combo, this becomes a recurring kill spell that pretty well ignores field position and/or damage prevention.
Opponent draws his/her whole library +1 card, immediately loses.
It's honestly kind of offensive.
Posted By: NoobOfLore (2/7/2011 3:09:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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