This thing gets more powerful as your library becomes more diminished. This concept was what gave a previous opponent the chance to turn a game around that I was winning.
First he used Forbidden Alchemy, picking up another forbidden alchemy, then used that and picked up a ponder, then used that and FINALLY came up with something able to deal with my Grimgrin, Corpse-born (who by this time had become a 2,000,000,000,000,000/2,000,000,000,000,000 thanks to Rooftop Storm/Gravecrawler combo) - Phantasmal Image. In total he drew 11 cards for 7 mana(!) and kept 3 of them, all of which allowed him to get what he needed =/.
The point is that this thing enables you to draw four cards and keep one of them, and when your library has become significantly smaller, the chance you have more to work with increases. It can become broken beyond broken, especially since the cards you don't keep do n... (see all)
Posted By:
MechaKraken
(6/24/2012 11:33:25 PM)
It's like Impulse, with a twist.
Posted By:
Mr.Wimples
(12/7/2012 9:10:33 PM)
This is my favorite card in the whole block. No, not Tamiyo, not Avacyn, not Huntmaster, not even Alchemy's best friend, Unburial Rites. You can't do a good UB deck in standard without this card.
Posted By:
DacenOctavio
(12/27/2012 1:12:05 PM)
Hey MechaKraken. Read that card again. Its not draw and the cards you don't keep DO go the GY...
You contradicted yourself a bit in that last paragraph... unless I'm mistaken somehow...
Posted By:
MICKEY.KNOX
(3/25/2013 11:20:11 AM)
People seem to be confused by this card so let me just say it. This is NOT card draw. If your deck doesn't use the graveyard then you are doing it wrong.
Posted By:
iHARBiNG3R
(5/17/2013 9:31:39 AM)
Careful there buddy, you could lose an arm or a leg doing that. Or even your whole body!
Posted By:
DaLucaray
(3/2/2014 2:37:41 PM)