@Falgorn
Ya, but you can't win while Time Stop is on the stack :(
Posted By:
DeaTh-ShiNoBi
(3/6/2012 1:20:34 PM)
You guys are making it too complicated. This + Leveler. That's it.
Posted By:
MithosFall
(3/11/2012 6:31:17 AM)
This card's art is how I feel when I'm coming up with ways to win with it.
Posted By:
DysprosiumJudas
(3/24/2012 8:14:19 PM)
Turn one: Island
Turn two: Swamp, Merfolk Looter
Turn three: Swamp, Dark Ritual, Laboratory Maniac, Demonic Consultation.
I imagine a funny scenario playing out with this; the maniac, in his penchant for mad science, conjures a demon to summon Emrakul, only to remember that it's not in his library. The looter gets over excited and taps, causing the maniac to panic before he remembers his ability.
In all seriousness, though, good for anti or self-mill, although I think you'd need a draw at instant speed to be safe. 4/5
Posted By:
d-101
(4/1/2012 8:38:33 AM)
Leveler plus this is just win.
Posted By:
dorksied
(4/23/2012 10:24:03 PM)
I was thinking about running this in the manners of the zombie infestation and treasure hunt deck. Then have one apostle's blessing just in case to defend your laboratory maniac... So if you can't pull off your win condition swing for a zombie army victory.
Posted By:
JB_Xyooj
(4/24/2012 10:50:05 AM)
Sacred guide kind of works too.
Posted By:
StinkyFeet
(5/8/2012 5:47:06 PM)
someone might of mentioned it already, but it plugs the hole in the Niv-Mizzet, the Firemind+ Curiosity combo (which is the danger of milling yourself out before your opponent/s die), especialy in multiplayer games.
Posted By:
theoneandonlyjoseph
(5/20/2012 9:46:54 AM)
Wow, roguepariah....... just wow. That is as perfect a descríption as I can think of for this card. Great imagination!
Posted By:
Goatllama
(5/22/2012 4:05:55 PM)
This is one of those rare occassions where using Jace, The Mind Sculptor's ultimate ability on YOURSELF can be a good thing. Look on opponent's face = priceless.
Posted By:
MechaKraken
(5/28/2012 8:22:00 PM)