I hate the art and flavor of this. As everybody else had noted, the flavor of the card makes no sense whatsoever, and the art is an eyesore to look at, even if it had matched the flavor (wtf is on it's back?). The worst part is that it's so powerful that I have to run it in my Stoneforge Mystic deck to be competitive.
I wish this card gets reprinted one day with new art that corrects the flavor. It could be some kind of Bat/Vampire themed battering ram for example.
Posted By:
troll_berserker
(7/24/2013 12:43:06 PM)
*Should Be higher on the scale of 5 drop artifacts in modern*
Posted By:
rike889
(7/24/2013 11:28:39 PM)
Regardless of how strange Batterskull's abilities may seem, it's a really fun card to play with and it introduced a new, strange and fun mechanic to the game. I suppose it didn't need to have strange abilities like vigilance and lifelink but I'm still glad it introduced the living weapon mechanic.
Also I see nothing wrong with the art. It's meant to be ugly and scary-looking and it does that well.
Posted By:
Lifegainwithbite
(8/3/2013 2:00:23 PM)
Grimgrin, Corpse-born loves this guy. With it equipped to himself, Grimgrin can avoid having to eat his own men in order to untap =)
Posted By:
MechaKraken
(8/27/2013 12:51:23 PM)
Not only powerful but highly offensive. 5/5
Posted By:
MRK1
(8/29/2013 10:21:11 AM)
Strictly better than Sliptide Serpent and Stonehorn Chanter.
Wait, what?
Posted By:
Continue
(9/24/2013 2:20:30 PM)
EDIT -- @NARFNra wrote "Vigilance probably is implied by the fact that the thing is so huge that even after its attacked it's a bulky defender they're going to have to fight their way through."
Did you really just write that? Being "bulky" means that you're a deft and vigilant defender? People fight "through" battering rams? As a thought exercise, I invite you to consider which side of a seige makes use of battering rams: the attackers or the defenders?
The art that shows "eating" might explain lifelink (although one wonders what sort of lifeforce a battering ram is consuming from eating a castle wall...). OK, I'll sorta, kinda give you that. That still doesn't explain the bouncey-ness.
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Anyone seeing a trend and wonder if Wizards is trolling us with BS cards it knows are broken? BaneSlayer Angel, BlightSteel Colossus, and BatterSkull? Obvious 5/5 uber-play that oozes card advantage...but...
This is just about as b... (see all)
Posted By:
Paleopaladin
(12/11/2013 1:00:12 PM)
one of my favorite cards. works very well with etched champion and darksteel juggernaut in my experience
Posted By:
cmvedder2
(1/9/2014 10:27:27 PM)
Oh my, I think I cracked the flavor of this card!
-Vigilance: If you're battering down someones gates you're besieging them. There's no way around the obstacle pounding your gates because you're cornered; so you have to fight through it.
-Lifelink: If you're besieging a settlement then you're starving them out; maybe you're raiding the caravans that would bring food to the city or the reverse life-gain is a less-broken way of representing the health of the defenders vs. the attackers (as otherwise it could just sit there and rob you of your life-total without attacking/besieging!)
Posted By:
blurrymadness
(1/15/2014 2:12:34 PM)
About the flavor:
First, note that the germ is sitting on top, sort of piloting it. If you look along the body, you can see a bunch of legs, but not any real segments. It's got vigilance because it changes forward and then moves backwards to charge again. It doesn't turn.
Someone mentioned that "if no one is there to pick it up, it just gets up and walks around on it's own." Actually, with pretty much every living weapon, if you look at the art closely you can see the germ token sitting in the equipment, piloting it. (in Batterskull he is sitting on the top, right after the plate on top of the "head").
The lifelink comes, perhaps, from the many needles and spikes along the front of Batterskull--draining blood and giving life to the pilot.
That's my opinion, anyway.
Posted By:
MrPendent
(2/11/2014 2:00:02 PM)