I love the flexibility of this cycle: beef up your creatures or encourage opponents to attack elsewhere. This one has the best art.
Posted By:
luca_barelli
(6/16/2011 2:44:52 PM)
I totally love the flavor text!! The flavor of it is so so so on key. Totally perfect.
Posted By:
Bass1987
(6/16/2011 4:38:26 PM)
@TechpriestBravo ... you can't use this on your own monogreen commander because you can't run this card in a monogreen EDH deck.
Posted By:
PeabodyET
(7/6/2011 6:10:26 AM)
I really agree that this one has the best art. It's insane, and the falvortext isn't as good as the others of the cycle until I saw the art and I actually laughed-
Damia is like I GRANT YOU BLADES BUT DONT POINT THEM AT ME
and the girl is like UHH YOU PUT BLADES ALL OVER ME DAMIA I AM POINTING THEM EVERYWHERE D=
Posted By:
greg2367
(6/16/2011 10:15:59 PM)
One of the better cards of the cycle.
Unblockable general damage for the win.
Posted By:
HairlessThoctar
(6/16/2011 3:23:05 PM)
@EndOsiris; It's worth with the precon commanders because, with three colors, three colors of creatures can block if you use this on your commander. If you used this on a monogreen commander, only green creatures can block you, but on a tricolored commander, most of your enemies will be able to block.
Posted By:
TechpriestBravo
(6/25/2011 5:28:49 PM)
@HairlessThoctar - I agree except it's not great with the precon commanders, due to their being three-coloured.
Posted By:
djflo
(6/17/2011 8:00:40 AM)
@djflo: I sat here puzzling for a few minutes, and I still can't figure out a reason why this would be bad because the precon commanders are three colored? I don't even
Posted By:
EndOsiris
(6/22/2011 8:30:47 PM)
I'm pretty sure that Hairless didn't mean that you'd enchant your general with this, just that the damage is general...
Posted By:
Alsebra
(7/10/2011 7:02:33 AM)
ok, so Intimidate doesn't add much to ENEMY colored commanders- the crossover of colors is pretty high in the straight-out-of-the box format- but putting it on SHARD commanders is, I think, somewhat more effective while still letting you play 3 colors, because then the remaining two missing colors that can't block you are themselves an allied pair, and very likely to be about 2/3ish of your opponent's deck. Oh, and let's not forget that 'just'
+2/+2 and can't you
is still quite worth three mana. Vow of Duty is the 'worst', but very playable.
Posted By:
DarthParallax
(8/9/2011 3:35:58 AM)