It's an OK card. It's NOT as amazing as people think though. Trade em now, You'll be able to pick em up in a few months for under $10. There's far better cards in this set with highly underrated values.
Posted By:
Xaerael
(4/30/2012 8:08:35 AM)
An extra turn is an extra turn no matter when you get it. If you get this early, then that just means that your late turns come that much quicker. The only significant drawback to this is that you can screw yourself out of using this if you have too much extra card-draw, but given that it's usually comparable to a Power 9 card, that's not all that much of a drawback.
Posted By:
sonorhC
(4/28/2012 10:33:23 PM)
In a color that can easily control what goes on top of its deck at any given time, this will almost always be cast for its miracle cost in legacy, vintage, or any format with access to cards like Brainstorm, Ponder, and the infamous Sensei's Divining Top. The only real drawback to this card is that it will, inevitably, be banned/restricted in formats with the aforementioned cards. 5/5
Oh, and that art is stunning.
Posted By:
d-101
(4/29/2012 9:32:06 AM)
I don't think it's quite a 5 star, but I couldn't justify giving it less than 4. I just felt wrong giving it 3.5.
The mana cost sucks, but lets be real, no one will play it for it's mana cost, this card shows the fun of miracle. I was able to use vanishment during the pre-release and found the miracle mechanic useful. This though, when used right, maybe with a sensei's divining top to fix the top of the deck could be the difference between a win and loss.
It could also be as someone pointed out a draw and putting a land into play, but that's where the player and deck construction come into play.
I want one for my Kira edh deck.
EDIT: there is a ton of potential here, I upped my rating to 5. mirri's guile and anything that would let you put a card back on top of your library from your hand if you get stuck with it early.
Posted By:
MANABURNWASGOOD
(5/7/2012 6:30:16 AM)
This card is good. But not great. Playing an early game extra turn, like on turn two, gives you what? And extra land drop? Meh, you can do the same thing with some ramp.
Late game, yes it is true, that late game, two turns in a row could win you the game, but one would hope that a tier one deck could win late game without having two turns in a row.
This card will see a ton of play though, and players who have no buisness playing at a high level will do so becuase of this card.
Here comes the era of extreme control vs extreme aggro!
Posted By:
MindEcho
(4/27/2012 11:45:38 AM)
This is a decent card. I think it is a little over hyped, and it is definitely not a game changer (the over-all game). When you miracle it, at worst it is a blue Explore, and at it's best it is a straight up Time Walk. Keep in mind, however, that just because it is comparable to Time Walk, does not make it that card. It can function like it, but you don't, necessarily, get to pick when it is played that way. Like all miracles, it depends on when you draw it. If you get it at a point where you can't miracle it, or if doing so would not be beneficial, it is an over-costed Time Warp that you can't even get back (no Snapcaster for you). All in all, a decent card, a possible game winner, but not a game breaker.
Posted By:
divinewind08
(6/3/2012 4:47:21 PM)
Let's suppose you top deck this on Turn 4 in a U/R deck:
T4, Mountain, Miracle this, Reverberate
This could happen easily in a U/R deck that runs Noxious Revival and Faithless Looting (you know, discarding Temporal Mastery and using Noxious revival whenever you feel like getting an extra turn or two if you have reverberate in hand)
Posted By:
Mirran_Savior
(4/27/2012 1:31:11 PM)
Even without getting this with its Miracle cost...well, how can you NOT give it 5/5?
Posted By:
JRE47
(4/26/2012 7:23:51 PM)
Apparently Temporal Mastery wanted an extra turn from me. Random Card to Elvish Hunter then randomed right back here again. :P
Posted By:
DritzD27
(8/24/2012 2:34:12 PM)
If you have Mystical tutor imprinted on a Isochron scepter.. You tutor them up one by one. So in theory, 4 turns after each other.
Turn 0:
Island
Sol ring
-->
Isochron scepter--> Mystical tutor
Turn 1:
Island
Tap Isochron scepter for tutoring
--Find "Extra turn card"
Put it on top.
Turn 2:
Draw Extra turn card..
Get extra turn
Isochron scepter..
Repeat
Posted By:
Cutepanda
(5/5/2012 3:13:41 PM)