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Community Rating: 4.087 / 5  (179 votes)
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This thing needs to be the first card you draw in a turn. Therefore, all the scry stuff won't work. Think, autocard m... (see all)
Posted By: Swag_Crow (1/28/2014 7:50:20 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like this card. Yes, it can be scary - But it's not over the top ridiculous.

It is a 7-mana time spell, which is a little above what they normally are. However, you have the chance to cast a Time Stretch. And it has the exile clause, which makes it a lot less scary.
Posted By: Andon_A (4/26/2012 4:55:27 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I picked up two of these at the Prerelease. I immediately thought, "That's it. I'm playing blue." Now they serve me well in Standard R/B.
Posted By: Dragonmaster3.0 (5/3/2012 8:07:13 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


1. cast Temporal Mastery for its miracle cost
2. copy it trough some means
3. counter the original Temporal Mastery with Delay
4. find a way to repeat

There you have your abused Time Walk
Posted By: Lagnalok (5/4/2012 2:57:41 AM)
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@don_miguel
your right that this is good for card advantage, but there is lots of ways to get card advantage without being random.

in standard there is just not enough ways to make sure you can draw this when you need/want it, and in older formats i think better options exist.

the thing that has everyone so hyped on this card is the potential to get an extra turn for 1U. but how do you make that work for you at the right moment?
Posted By: RJStCroix (5/4/2012 9:54:21 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


This plus Mirror of Fate *Evil grin*

kinda sad Mangara's Tome and Parallel Thoughts, guess will have to use good old Mystical Tutor and Liliana Vess
Posted By: Duriele (5/9/2012 5:24:31 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Barring drawing this one turn 1 or 2, at worst its an Explore for blue. How is that bad? If you draw it on turn 4 with a Delver and Geist in play, you can swing for 9 damage, untap, swing for 9 again. How is that bad?

Sure it might be "situational", if you mean its only good 95% of the time.
Posted By: Scormio (5/13/2012 11:11:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


What happens if you miracle this card using Think Twice on your opponent''s turn? Can you still take two turns after your opponent's turn?
Posted By: BarlowEnter (5/14/2012 2:46:45 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I like this card a lot, to be honest. Rather than having 4 of 'em in your deck though, you should only run one or two and not try to force it out. When it comes naturally, it's going to be an extra turn for penny on the dollar. When you try to force it, however, you begin to rely on it and often fail to do anything with it.

Plus, the art is beautiful.
Posted By: Howle021 (7/4/2012 6:13:01 PM)
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@ BarlowEnter

Yes, you can.

Because Miracle occurs because it's the first card you drew this turn, and you didn't have a draw-step on your opponent's turn. That's probably the most miraculous ascept of Miracle cards.

The reason I know this is because I was playing AVR draft, and I had 3 creatures out: Kruin Striker, Trusted Forcemage, and Druid's Familiar, and my opponent's field was bare. He had 1 life, and I had 14.

It was my turn, and he played Crippling Chill, tapping Familiar, and the drawing a card.

He told me, "I need just one card: Terminus. IF I draw this, then I have a chance.

Guess what he drew?

I still won: having 2 Vorstclaws helps, no matter how many Mist Ravens you put in your deck.
Posted By: Ferlord (7/17/2012 9:52:30 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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