He's like Chameleon Colossus' less-whimsical cousin.
Posted By:
steev
(4/26/2012 4:39:35 PM)
I totally underestimated this thing, with 8 open mana if left unblocked it will hit you for 12, more if they have any other power/toughness increases on it. I was hit for 16 at the pre-release.......
Posted By:
Ninjagod5092
(4/28/2012 3:13:47 PM)
Needs Oak, Willow and Maple spirits to keep the tree cycle complete
High on activation costs, but can be good if you can get equipment or other power boosts on it first
Posted By:
Paladin85
(4/29/2012 11:58:20 PM)
Put it in with Training Grounds. You get double the effect for the same mana.
Posted By:
ninjaboy05
(4/30/2012 8:00:35 PM)
i love the FAQ rulings on this card:
•If Yew Spirit has power less than 0, the "bonus" will be negative. For example, if it's somehow become -10/3, it would get -10/-10 and become -20/-7
Posted By:
KnexWiz
(6/8/2012 12:35:26 PM)
I don't know why this is rated so low. Pair it with wolfir silverheart for example and on the nest turn it's attack goes to 14 for 4 mana. When you get to 8 mana you can attack for 28, this is a really good card.
Posted By:
The_Craft
(5/15/2012 12:25:10 AM)
This card can be hilariously powerful, under the right circumstances. Any boost it has makes its doubling ability so desirable. 4 mana for a double boost when it might have 4/4 or 5/5 makes me laugh. Throw on a Spectal Flight or have Drogskol Captain out and Soulbond a Wingcrafter and swing for flying.
Right support is always key, even with it's high cost.
Posted By:
AeternusEclipse
(5/29/2012 3:43:42 PM)
The spirit of Yew, because they couldn't name it Yew Two.
Posted By:
DarthParallax
(5/4/2012 1:50:54 AM)
@Paladin85: Or Elm, Spruce, Pine, Birch, Cherry, Dogwood, Cedar, Hickory, Walnut, or Ash. And if anybody says Bamboo, they're getting smacked.
I dub him Taxus.
Posted By:
blindthrall
(5/6/2012 3:43:32 PM)
This thing gets absolutely disgusting(and by disgusting, i mean dangerously powerful) in my ramp deck..it can easily become several times bigger than my Apocalypse Hydra until the end of turn, which might be the only turn it really needs. Love it.
Posted By:
Binaro
(6/22/2012 8:39:44 PM)