Alot of complaining happened when this card was revealed, because of the immediate comparison to Prey Upon which costs a mere for almost the same effect, in a colour that, as far as most of us (Myself included) seem to consider as supposed to be having -worse- creature kill, not better. So I can understand the outrage for printing two almost identical cards, but making the former cost , and be a common, while the latter is costed at and is an uncommon.
However, look at it more mathematically. Prey Upon wants your creature fighting theirs. Often, it (Prey Upon, here, in this case.) can easily be a 2-for-1 against you, because you'll use one card (Prey Upon itself) starting the fight, and another to do the fighting (Your creature), which will often end up dying whether by necessity, or by responses (E.g. combat tricks and the like.) in which case you've been 2-for-2'd. But the point is Prey Upon can just... (see all)
Posted By:
Pseudolias
(2/1/2012 10:58:17 PM)
I personally hate this. I love the whole fighting thing, but I mean c'mon. In all honesty, this will never see play, probably not even much in EDH/Commander. As for the whole "Potential 2 for 1", I can't believe I'm saying this, but I need to agree with majinara on this one. Way too narrow, and for 6, it's not even a guaranteed kill. If this was 2R, that might be worth it. Sorcery speed at 6 really hurts it too, as it's absolutely nothing as decimating and game saving as any titan, all are 6cmc sorc speed spells. In the current game state, think about it. Inferno Titan, or this. But I'll end this with my biggest pet peeve of this card. They have the gnads to make this card, and make it a 6 drop, right after the previous set had Prey Upon.
Posted By:
Megapossum
(2/10/2012 10:30:11 AM)
"And THIS is for playing Edward in Twilight!"
I'd like to see two vampires duking it out in everyday life, instead of just sucking blood.
Anyway, pretty solid removal that can seriously screw up an opponent's board position, especially in EDH.
Posted By:
Xilinoc
(2/15/2012 9:39:30 PM)
majinara apparently hates all cards. I think ThisIsSakon says it best. Of course, I imagine the only thing worse would be casting three of these at someone's assembled Eldrazi Titans, making them all fight each other, and see if they remember that 'fight' isn't 'attack'.
If they don't, you can get them to sac...6+6+4+4+4+4...28 permanents. Normally I'd be against such a deceitful strategy, but I'm assuming that if someone has Ulamog, Emrakul, and Kozilek at the same time, they probably deserve it.
Posted By:
DarthParallax
(1/27/2012 10:00:15 AM)
Commander review: not that great. Why? First, it's sorcery speed. Second, it's six mana. And third: it's a quite narrow effect. If you want to kill both a large creature and a small creature, this won't do it. Only the small creature will die. So quite often, this card will not allow you to kill both targets you want to see dead.
All combine, there are better options for six mana.
1.5/5
Posted By:
majinara
(1/27/2012 1:47:29 AM)
For 6 mana on a sorcery I would like to be guaranteed a 2 for 1. Could have given your choice of one, both, or neither creatures gain deathtouch until end of turn. This is just a bad card.
Yet another sign that wizards desperately needs me on there team to design cards. I promise you if I were the beta tester, theres no way this giant list of trash cards would have made it. But then again, maby wizards isnt as retarded as they claim to be and print them on purpose, so people tear threw more booster packs.
Posted By:
TheWrathofShane
(2/26/2012 9:46:56 AM)
Looks like fun when you can ramp into it quicker than turn 6.
Posted By:
BluthBanana
(1/28/2012 6:08:49 PM)
Perfectly fine in limited. Almost every time I've cast it, I've gotten two creatures. When a spell does that, it's a-ok in my book.
Posted By:
Enemy_Tricolor
(4/4/2012 11:51:35 PM)
Lets you and him fight.
Posted By:
Axelle
(7/29/2012 12:50:49 AM)
@Kryptnyt Rivals' Duel is cheaper but is also more conditional. You can't ever kill something like a chameleon colossus or Tauren Mauler with Rivals' Duel and it's also useless against tribal decks.
@majnara I think this card is playable in the right commander decks. First of all, it can kill two equally sized creatures no matter how big they are, which is decent on it's own. However, if your general has the ability to copy spells then, what you can do with this card is ideally kill 4 creatures or you can huck two smaller creatures at the one big guy you need off the table and kill all 3. From that perspective, what this card does is worth paying 6 mana for. The fact it's a sorcery, meh, not really that big of a deal for what you get out of it in that context. 6 mana is nothing in most decks. 99% of decks have the ability to get to 10 mana or so by the late game and most decks have enough action at 4 mana that they... (see all)
Posted By:
Ligerman30
(7/17/2013 3:14:28 PM)