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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.858 / 5  (102 votes)
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Its so good, why is it rated under 4? 4 cmc 3/3 flier is standard, but lets make them have a creature not be able to block, attack, or use abilities that require tapping until it dies. Even if they kill it upon entering the board, you still tapped a creature so its not completely useless.

Cheaper Mana Cost Frost Titan basically.
Posted By: zeeehmtee (5/30/2012 8:53:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@Nirvava - don't forget, even though the ability to tap still works if u can blink the geists on ur opponents turn (a' la Restoration Angel and Cloudshift. One won't stay tapped, but after thier untap step, its still tapped anyway...then you can tap something else down. My friend effectively one a game with this...he tapped down my wurmcoil...so i phyrexian metamorph my wurmcoil, you only really need one lol. Then he keeps blinking it, over and over and over, on my turn, so neither one could ever attack.
Posted By: Telltalereaper (8/6/2012 8:58:43 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Guys. This is a 3/3 flying for 4 that has a free Claustrophobia attached. There is not a reason on this earth to not rate this 5/5.
Posted By: DoragonShinzui (9/15/2012 6:38:48 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My spirit deck's main removal. Also, the fact that its a 3/3 really helps against pyroclasm and all those other wipes. Most of my other spirits have a toughness of 2 or less. Also, it saves my Niblis of the Breath from tapping duties.
Posted By: TwentyFifthBaam (10/5/2012 10:14:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Compare to Somnophore: they both have the same mana cost, both have flying, and both have an ability that involves tapping opponents' creatures without enabling them to untap as long as the card is on the Battlefield.

The key difference in their designs is the trigger for the ability, and it appears WotC balanced the advantage/disadvantage of Dungeon Geists' trigger with the advantage/disadvantage of Somnophore's trigger.

While Dungeon Geists' triggered ability is an enters-the-Battlefield ability, and hence easier to trigger than Somnophore's deals-damage-to-a-player triggered ability, Dungeon Geists is limited in that it can restrict only one creature, while there is no limit to the number of creatures Somnophore can restrict, as long as it does damage to a player once for each trigger. Interestingly, Somnophore's ability can trigger even without combat damage, so if Somnophore is granted a way to deal damage to a player via a noncombat method, such as through... (see all)
Posted By: AmericanVigor (1/12/2013 8:17:36 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Huh, I saw this card at release but its taken near two years for me to realize it is not a random worm like spirit but a spirit carrying a dude. Wow.
Posted By: Raszero (7/24/2013 10:40:40 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Because the targeted creature is tapped when Dungeon Geists comes into play, it'll still take an untapping phase for it to untap even after the Geists are dealt with.

As far as flavour goes, I like to imagine the kidnapped creature worming back up those steps before it can get back into combat.

* Shuffle Shuffle *
"HEY GUYS, WAIT FOR ME 8C"
Posted By: Ataraxiom (1/30/2014 1:07:40 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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