Haha, 5/5 for sheer entertainment.
Posted By:
FragNutMK1
(2/18/2010 11:43:09 AM)
Ice age was a very nice set for blue.
Posted By:
Try4se
(2/14/2011 8:35:10 AM)
If they tap a green/black dual land, nothing special happens because it's neither a forest or a swamp and is thus unaffected.
Unless you're talking about the original dual lands that DO count as 2 types. Using your example of a green/black one, because it's a swamp it produces green and because it's a forest it produces black. So it still acts like it would normally. Also, note that unlike Naked Singularity, this card doesn't affect islands in any way.
I'm curious why they would decide to make 2 rare cards that are hard to use and cause the same sort of confusion, but are different card types within the same set. Does that seem logical?
Also, if both this and Naked Singularity are in play, I'm presuming the last one played is the one that has its ability used since it is a replacement effect in both cases.
Posted By:
lukemol
(2/12/2010 2:11:13 PM)
Eon Hub.
My guess as to the answer to lukemol's question: poor set planing, with possible poor comunication leading them to miss the overlap.
Posted By:
A3Kitsune
(2/15/2010 8:04:52 AM)
This card is ridiculous, it could be fun in some situations, but that fun doesn't last long anyways when it has such a high cumulative upkeep cost.
Posted By:
hid@n
(6/15/2010 9:14:01 AM)
unlike Naked Singularity, this card is not a Star Trek episode. ;D
Posted By:
DarthParallax
(7/15/2013 1:56:24 AM)
Reality Twist isn't a great Legacy or Vintage dueling card 'cause of it's slow speed. But for casual multiplayer it's not that hard to get and keep on the battlefield. Ice Age has the answer for Reality Twist's continous control with Snowfall and Snow-covered land. This combo can power Reality Twist by producing heaps of blue mana without giving your opponent(s) any mana advantage AND quite possibly locking your opponent(s) out of all usable mana. Mind Bend or similar text editor can further modify this control to suit battlefield conditions. I've used this card in multiplayer with devistating effect.
Posted By:
elhajjaj
(9/6/2010 11:19:01 AM)
How about something more practical, like Silence?
Posted By:
Vinifera7
(7/12/2009 3:01:33 PM)
This may nuke a deck for a turn or two, but for 3 mana, then 6 mana, then 9 mana? so not worth it. Even then, if they have any non-basic lands, (like any good player) then they are unafected.
Posted By:
Bibblesbun
(1/22/2009 3:56:03 PM)
This card completely nukes mono-colored decks, the only decks that don't get nuked are Red/White decks and Green/Black, other than that u get completely owned.
Posted By:
SuicidalMedicineMan
(1/1/2009 12:52:44 PM)