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Community Rating: 4.173 / 5  (133 votes)
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Whoa there Slimbo. Sure, we can equip swords to goats and boots to worms, but those are limited examples. Merfolk are an entire RACE, showing up in multiple cards. No legs means ALWAYS underwater. What interest do legless folk have in leg-required land? Its just friggin hard to envision, so the art decided to go another direction.

Don't Zendikarian Merfolk have the ability to switch back and forth?
Posted By: Silver-Paladin (7/9/2012 5:59:23 PM)
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so sick in limited with archaeomancer and disentomb. chump block with archaeomancer endlessly and poop out an army of 2/2 flyers in the process.
Posted By: stompfest (8/5/2012 12:09:45 AM)
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Found a sick combo with this guy and Archaeomancer.
Have them both out and cast Cloudshift targeting Archaeomancer. When Archaeomancer's enter the battlefield triggers, target the same Cloudshift...and repeat. Get as many Drakes as you have white mana to spend!
It also helps that Cloudshift can save your Talrand from being Murdered, and cloudshifting Archaeomancer otherwise is great for bringing back an important instant or sorcery on the fly.
Posted By: v0idsl1m3 (7/31/2012 10:46:24 PM)
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I give it a 4.5 for the lack of evasion and the 2 toughness, but other than that it's a perfect legend.

I run it in a U/R control deck as my win-con along with Runchanter's Pike. With him and his invocation I've had 12 Drakes out at once. It's pretty boss.
Posted By: Sessy (7/11/2012 4:37:33 AM)
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Have a white permanent out and abuse View from Above to make cheapish drake tokens. Or use him with Tamiyo, the Moon Sage's ultimate ability, duh. He looks like a superhero, too. Look at those muscules, arrogant pose and outlandish outfit... a poster child for today's magic, this mermaid dude is.
Posted By: Talas_Merchant (7/17/2012 3:22:20 AM)
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Ha, I had a fun time reading the vorthos discussion about merfolk and legs. As its been pointed out, merfolk from some planes have legs or at least the ability to have them. In this case I'd like to point out that Talrand is not just a merfolk, but a blue aligned wizard, so his form could be created.
As a card this is a solid good. Maybe its not stellar, but it would be worth building around. I was thinking of a trying a blue/red flashback deck anyway, which would be a sky full of drakes with this fellow.
Posted By: RickT (7/18/2012 11:25:00 AM)
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Apparently he's from Shandalar... odd, considering he looks more like a Zendikar merfolk...
Posted By: Tzaph (7/6/2012 12:50:48 PM)
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Step 1: Cast Talrand, Sky Summoner (keep some counter spells handy, particularly Negate).
Step 2: Cast Talrand's Invocation
Step 3: Cast Call to Mind, retrieve Talrand's Invocation.
Step 4: Cast a second Call to Mind, retrieve the first one.
Step 5: Repeat until you're out of mana or you have as many Drake tokens as you want.
Posted By: Manite (7/16/2012 12:29:42 PM)
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I did the white blue, using tokens as win. But white and blue are nasty together in general, given that both can heavily control. Silent Departure, Feeling of Dread, so on, with token generation (namely Lingering Souls and Gather the Townsfolk). Flashback makes Talrand extremely powerful with almost any color. Easily one of the more powerful cards of M13
Posted By: Crosserenti (7/16/2012 10:24:56 PM)
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U/G control would be an alright casual deck with this, I can envision it with Deadly Recluse and Fog Bank holding the line while the rest of the deck counters and accumulates resources and game-winners. And drakes, of course.
Posted By: Splizer (7/17/2012 5:19:37 PM)
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