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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 4.321 / 5  (28 votes)
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Player A: I reveal a Lightning Bolt...

Player B (with Zur's Wierding): Into the graveyard!

Player A: I reveal a Shock...

Player B Hmm.
Posted By: Ideatog (10/7/2010 5:21:29 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


"Players play with their hands revealed." - Not only their hands, judging by the art...
Posted By: kazenpaus (10/26/2011 1:41:58 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Zur: Pumping out the weird at the alphabetical end of blue since 1995!

Strong card for locking your opponent down assuming you have a way of continuing to play even if you are not able to draw yourself.

Flashback spells, Unearth cards, maybe some kind of lifegain...

Can't be searched for by Zur himself, though!
Posted By: Lord_of_Tresserhorn (3/10/2012 9:23:33 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


TheLibertinistic beat me to it. Used to call it Zur's Disrobing is kinda Weird.
Posted By: aPimpNamedEmrakul (2/14/2011 2:47:37 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Everyone looking for HAWT Zur uprobe shots. Have I got the card for you!
Posted By: TheLibertinistic (12/31/2010 3:58:47 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lock card.
Posted By: A3Kitsune (2/9/2010 11:24:11 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is great for multiplayer, especially if you've got a deck full of flashback cards.
Posted By: FragNutMK1 (2/18/2010 8:52:00 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This guy needs to shave...
Posted By: BananaJohn (5/31/2011 12:56:09 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Geez, this card is kind of unfun. My friend had a deck that gained 2 life per turn and locked out all draws, so unless you had some way to deal with it immediately (and dodge the inevitable counterspell,) you were done.
Posted By: Lord_Ascapelion (11/9/2012 11:51:47 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Any sort of life gain capable of giving you two life a turn makes this an instant lock. Even without that, if you controlled the board when you played it, you're probably going to win unless your life total was very low -- if you're doing more than two damage to your opponent a turn, they're screwed.

The catch? It's kind of a win-more card, since you have to already be winning for it to really work.
Posted By: Aquillion (4/6/2013 11:24:15 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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