This card is amazing. Pros like me know how devastating populate can be to our opponents.
Posted By:
Lotsofpoopy
(9/27/2012 8:58:03 PM)
Too bad Wurmcoil Engine is rotating out when all of these Selesnya goodies are rotating in. At least we can have fun with "Sundering Growth my Wurmcoil in response" for other formats :)
Posted By:
Earthdawn
(9/28/2012 8:54:04 AM)
This is really only good in block and in token decks. Still only sideboard material because face it, not everyone uses artis or enchants. Krosan Grip is better in every way, outside of token decks.
Posted By:
wholelottalove
(9/29/2012 8:59:13 AM)
This card, a fine example of power creep, is deserving of no less than five stars. This card will replace all instances of both Naturalize and Disenchant in every deck that uses them. This card is damn near perfect.
Posted By:
Eternal_Blue
(9/28/2012 1:20:48 PM)
The only draw back, your general must have and {W}.
Posted By:
SemperNemo
(3/8/2013 10:14:20 AM)
Not much to say. It's simple and very effective when you need it and have a token to populate. However, with no targets on the battlefield you'd much rather have Druid's Deliverance.
Posted By:
GrimjawxRULES
(12/28/2012 6:40:34 PM)
Very cheap populate, although Druid's Deliverance is better for that.
Posted By:
azure_drake222222
(2/1/2013 11:54:11 AM)
Pretty much strictly better than Naturalize if you're running mono-green or white-green as long as you run tokens. Unfortunately, for all else, their's always gonna be a time where Naturalize is better. But, for the most part, they all get the job done in the right deck.
Posted By:
TheWaddleDeeKing
(3/7/2013 6:49:20 PM)
Used this to great effect this evening during FNM (sealed deck). People seem to always be running cluestones for mana fixing. I was lucky enough to get a fairly good Selesnya deck together with some tokens, so this was a no brainer for inclusion.
Posted By:
bjames1127
(6/28/2013 10:41:17 PM)