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It's a shame that this card removes all fuse counters and then destroys the creature and deals the four damage. Otherwise, you could ramp a Darksteel Myr up to 4 counters and it would say, OK, destroy it, then deal him 4 damage. It's still around, with 4 counters? OK, destroy it, then deal him 4 damage. It's still around, with 4 counters? OK, etc.
Posted By:
RunedServitor
(2/14/2012 1:21:18 PM)
Man, I remember using this card back in the day. Not very good, but pretty fun with plenty of combo potential, so it gets a thumbs up from me.
Posted By:
Lord_Ascapelion
(5/12/2012 8:46:17 PM)
@Self: Would have to give the bombs indestructability, but that's not exceedingly difficult if you're splashing white anyhow.
Posted By:
Krysto
(3/25/2013 9:48:57 PM)
Very interesting, but also slow and fragile.
Posted By:
TheWrathofShane
(7/11/2013 5:13:28 PM)
Does the upkeep ability on this card continue after Bomb Squad is put in the graveyard? Like, it is able to put one token on a creature, then on my turn I destroy Bomb Squad, would my opponent still add a fuse token each upkeep to the creature?
Posted By:
Rhayne42
(8/8/2013 7:57:29 AM)