@roborapter "Information control, it's the bread and butter of the Dimir... It works, and has for nearly ten-thousand years. Monuments tower in the city's plazas with the Dimir Signet plain to see, and yet the Dimir have convinced the city that they are a myth."
http://www.wizards.com/magic/magazine/Article.aspx?x=mtgcom/daily/mc12b
Posted By:
Inferenz
(10/29/2012 6:37:04 PM)
Just think of it, Red and Blue...
Dealing damage with a counter-burn deck while gaining life?! Fun ;)
Posted By:
ArkeyanGuard
(11/1/2012 2:52:55 PM)
@Silverscar
Aye
Posted By:
Kesth
(11/13/2012 2:06:57 AM)
(Blatant casual reporting in)
Using it for my Izzet deck in Standard and it's had some variable success, being more useful early game but a dead draw late game. But still, I can cycle it out with Desolate Lighthouse if need be.
It's just great dropping Guttersnipe down and then playing Counterflux if they try any funny business. Or casting Nivix Guildmage and gaining 2 life for casting a 2/2 with some handy mana abilities.
Posted By:
Hyperviper
(11/16/2012 8:37:36 PM)
Half-decent in limited if, for some reason, you've decided to draft a Selesnya lifegain deck with Centaur Healer, Heroes' Reunion and such. Otherwise, not so good. Still, 1.5/5 since it at least has a little use.
Posted By:
Continue
(11/25/2012 5:52:47 PM)
Personally I don't really like the card, but the art amuses me. At first it seems like the guilds are ordered in a random order, especially by what it says in the flavor text. However once you look at where the guilds are it makes more sense. The wheel of guilds starts with the allied colored guilds, the first being Azorius because blue and white are the first two colors to appear on the back of a mtg card. Then a space is left for the enemy-colored guilds. The guild shown is Orzhov because it is in between a guild with white in it (Azorius) and a guild with black in it(Dimir).
Some people have wondered which guilds are the primary enemies of each other and using this card's art you can find out. Here is how it works: The allied colored guilds' (Azorius, Rakdos, etc.) have enemies across from them and enemies adjacent to the guild across from them. For example Rakdos's enemies are Simic (its across from it), Azorius, and Selesnya (they are adjacent to the Simic guild)
Fin... (see all)
Posted By:
Parasitian
(11/26/2012 5:16:09 PM)
@Parasitian why so much work? Just say that two guilds are enemies when they share no colors.
Well, it's a lucky charm more than anything else, which is bad. Yeah, you select two colors, but your opponents spells doesn't give you life like the originals. 2/5 for SOME application on draft.
Posted By:
Mephy.
(12/3/2012 11:59:06 AM)
Anyone else interested in that symbol in the center of the tablet? Hopefully it'll be significant in DGM.
Posted By:
Kura-san
(12/9/2012 2:33:41 AM)
I was going to say that this is better than the Dragon's Claw/Demon's Horn/Angel's Feather/Kraken's Eye/Wurm's Tooth/Golem's Heart cycle of 2-cost life artifacts, but it only activates when you play a spell.
Sure, you choose two colours, but again, if you opponent plays something, you don't gain anything.
Also, if Azorius paid money to put their guild on top, I don't think they're as smart as they are. I mean, White's usually on the top of the colour wheel as it is, and blue is right beside it...
Posted By:
Ferlord
(1/5/2013 10:16:03 AM)
the wording on every magic card iv ever seen is so *** that u can definitely play with almost no knowledge of the game, however me and my friends have been debating about this, the card clearly says "choose two color's" not "two different colors", so i argue that in a mono colored deck you could simple name that color twice (example: pure black deck plays tablet of the guilds and chooses black twice) this would mean a 2 life gain for ever black spell that player cast's, am i wrong and why?
Posted By:
Gosu_Ghost
(1/15/2013 3:09:49 PM)