@Doaj: Why do you rate Simic charm so low? All it's abilities are great and very useful in a variety of situations.
1) Azorius
2) Boros
3) Selesnya
4) Izzet
5) Simic
6) Dimir
7) Orzhov
8) Golgari
9) Rakdos
10) Gruul
@Whitecow: The other two modes are much stronger than the lifelink. The lifelink requires you to have creatures out and life gain isn't really that important. It's nice if you're dying but otherwise it's pretty useless. Mode 3 can get rid of an annoying creature and make your opponent's next draw useless which is by far the best ability. Mode 2 can be used to get rid of Azorius Charm when it's not all that useful to you.
Posted By:
Lifegainwithbite
(6/2/2013 7:36:47 PM)
people REALLY overestimate lifelink compared to the other modes. In the decks you'll be playing this card in, it's never going to gain more than 5-6 life, in which case you'd much rather draw the card. Very powerful charm. I still place simic as the most versatile (just not really having a place in standard meta) but beyond that izzet, this, and selesnya kick ass. Only one I'm really underwhelmed by (at least in standard constructed) is dimir charm though. I feel like it just doesn't do anything we really want it to do.
Though in limited these are all INCREDIBLE. Counterspells, flash bears, anti wraths, and all of them have an extra 1-2 playable abilities stapled to em. Love it.
Posted By:
CogMonocle
(6/21/2013 1:04:27 AM)
This is a very powerful charm. Even if it doesn't deal with that creature for forever, they lose a lot of tempo by having to replay it and wait a turn to swing again, and in the process they also lost a draw step. Being able to cycle is also a very powerful, and the lifelink effect can allow a control deck to hold out against an overpowering aggro deck.
4.5/5
Posted By:
Tamerlein
(7/18/2013 5:19:45 PM)
This is a good desperation card in a lot of ways.
You're low on health? Lifelink your creatures.
You don't have the card you need? Draw a card.
Your opponent just resurrected It That Betrays on turn 3? Bounce it to the library and savor the look of consternation as he puts it in his hand next turn instead.
Not to mention it combos half-decently. Combined with even the most minor mill effect it becomes a de-facto kill effect, and I need not belabor how many things combo with drawing a card...really, the charms are all excellent in general.
Posted By:
Hepatizon
(8/11/2013 3:37:05 PM)
Do people really not get how powerful returning creatures to the top of a deck is? It's like Unsummon, except it also says "Your opponent skips their next draw step." This card would see plenty of play even if its only effect was that. Toss in a conditional way to survive an agro assault and a way to cycle it if you don't need the other 2 effects, and you've got a very solid card.
4.5/5
Posted By:
Zebra_Lord
(8/12/2013 11:13:10 AM)
I gave this charm the rating it deserves, a 4/5. Definitely a MUST have for any esper or control deck. It's possibly one of the must subtly powerful uncommon in the game. And people it sends their attacking (or blocking) creature on top of it's owner's library. You are disrupting their draw and that's pretty crucial in the new Scry standard format we have today. This is the situation that happens to me quite a bit:
Opponent: I attack with boros reckoner, pump him with titan's strength and Ghor-clan rampager, response?
Me: Azorius Charm return to the top of your library
Now they just wasted two cards that could have been potentially fatal, and their tempo has been disrupted. Since I run control this is what happens almost always as well.
Opponent: Cast Boros Reckoner
Me: Dissolve
Azorius charm buys the control player that extra turn he/s... (see all)
Posted By:
Umbric
(9/29/2013 12:17:41 PM)
Play this on a big creature right after your opponent excitedly keeps their scry card for the lulz.
Posted By:
SirLibraryEater
(10/20/2013 11:38:14 AM)
This (and other "put on the top of it's controller's library" cards, but specially this one for it's low CMC and instant speed) have a neat interaction with Daxos of Meletis. If you can get in with Daxos the next turn after using this card you can sacrifice tempo advantage to exile the card you bumped, and maybe even play it yourself! (or gaining some life if it's a high CMC card)
Posted By:
Spinhorse
(10/27/2013 11:14:16 AM)
The draw a card + lifelink part are options, but you maindeck x4 of these for the insane tempo advantage part.
Posted By:
TheWrathofShane
(12/4/2013 1:22:25 AM)