It costs four mana and is stuck in your hand when there are no creatures. Occasional 2 for 1 is not worth it.
As far as I'm concerned, the only reason to choose this over other counterspells is that suffocating blast is sunforgerable.
Posted By:
metalevolence
(6/30/2011 9:19:05 AM)
it's a low end incinerate and a counterspell rolled into one card! sure beats wasting 2 spots for 1 card.
Posted By:
FragNutMK1
(9/22/2010 9:02:55 PM)
I'd rather just play Cryptic Command.
Posted By:
TheFrostReaper
(5/1/2009 6:46:01 PM)
Qazior: Spot on.
TheFrostReaper: No. Two effects are always better than one. Plus, the only part of Cryptic that's anywhere near reasonable mana curve is the tapping clause.
MOE: Keep on trollin.
Posted By:
blindthrall
(12/14/2010 11:56:00 PM)
How did I only just learn about this sweet 2-for-1? Jesus, hard counter and removal in one? Sweet. Just sweet.
Posted By:
DacenOctavio
(7/26/2011 12:21:55 AM)
There was a mega cycle of rare, multicolored counterspells in the Invasion block. Mystic Snake, Absorb, Undermine, and this.
Posted By:
JFM2796
(8/10/2011 8:02:43 PM)
This card is a game-changer if you get to use it to its full potential. Of course, that doesn't always get to happen. I still run one in my R/U deck over other counterspell options; its won me games before.
Posted By:
pau3r
(12/28/2011 9:20:44 PM)
Probably having an "or player" clause at the end would have been too much. Still a good spell.
Posted By:
Trygon_Predator
(5/3/2012 9:39:51 AM)
I slap your spell and toast your critter.
Hey, I'd use it. Four is a bit much for a counterspell, but it's still useful.
Posted By:
DoragonShinzui
(5/15/2012 8:12:08 AM)