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Seven... Mana...

I don't really see any use for this card. I mean, it does not even really work in lifegain decks!

Junk rare.
Posted By: Lord_of_Tresserhorn (7/5/2012 7:21:43 PM)
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A horrid card to draw in LImited (I got two of them on the same night...), and useless in Constructed outside of some weird, involved combos. M13 introduced a lot of great new cards, including home-runs at lower rarities, but it also had some pretty lousy rares.
Posted By: Trygon_Predator (7/10/2012 6:39:00 PM)
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This is a great enchantment. Pros like me have lots of permanents so this card would reward pros like me.
Posted By: Lotsofpoopy (9/5/2012 3:47:36 PM)
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The quintessential junk rare of the set. Unless you are losing horribly (in which case this card will not help you as your board position likely is poor) this card will rarely be useful and will often be a dead draw due to not having more permanents than your current life total.

Additionally, since this is an enchantment your opponents will be able to interact with this, causing you to fear board wipes as it will hurt you severely. Oh, and forget about not using it once it is in play. The lack of the word may means that once this card is in play you WILL be dependent on the number of your permanents to survive, for good or for ill. I suppose you could keep a disenchant at the ready constantly, but that is serious card and tempo disadvantage.

A huge cost, a highly situational and often negative 'benefit', and the fact that it isn't optional means that i consider this the worst card in the set.

For one mana more i could have biorhythm, which is a one time thing ... (see all)
Posted By: jsttu (7/9/2012 1:21:53 PM)
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When you can cast seven mana you should be finishing off your opponent not playing rubbish like this. If you want to pay seven mana and mess about maintaining your life use Elderscale Wurm.

How often is the number of permanents on the table so much higher than your life total that this is worth playing? People suggesting it works in token decks... no you're just too vulnerable to Ratchet Bombs or Day of Judgment or any kind of wipe that will leave you with next to no life. If you had that many tokens, you should have played Overrun or Cleaver Riot or Predatory Rampage or I don't know, anything that would have actually won you the game two turns earlier.
Posted By: HowardTreesong (7/21/2012 12:17:57 PM)
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Ewwwwwwwww bad art.
Posted By: LordOfTheFlies87 (7/6/2012 6:17:11 PM)
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I guess this is white's latest counterpart to Lich?
Posted By: SkyknightXi (7/7/2012 8:31:46 AM)
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I agree that it's pretty bad.

I think the idea is that since you're paying 7 mana, you probably have at least 7 permanents (lands). Therefore, each turn your opponent would have to deal 7 (or more) damage to kill you, otherwise you're life will go back to 7 (or more) & they'll have to find some way to deal 7 damage or they can't finish you off. Since white has so many ways to prevent or redirect damage it could work, but at 7 mana it's just too expensive.

However, it could combo with Rhox Faithmender...

Posted By: kdraphael (8/11/2012 8:31:49 PM)
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I suppose this has potential, but mostly it seems it would be too little too late unless you built around it completely. For that reason, I prefer Worship or Biorhythm.
Posted By: BongRipper420 (8/20/2012 2:47:21 PM)
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With Boundless Realms, this thing can be almost insurmountable without enchantment removal or alt win conditions. Certainly not the best card, but underrated, I think.
Posted By: RedAtrocitus (8/20/2012 7:04:25 PM)
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0.51.01.52.02.53.03.54.04.55.0

 




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