I guess with Dimir Doppleganger you don't skip your turn.
Posted By:
Kryptnyt
(2/26/2010 7:26:26 PM)
@treetrunk: endless whispers?
Posted By:
metalevolence
(3/31/2010 2:54:30 PM)
Typeline of Nightmare Fish Beast. My day has been made.
Posted By:
swords_to_exile
(1/22/2012 7:40:01 PM)
To break it you would need to have it come into play under your opponent's control some how and then take control of it. Then they would be skipping their next turn. If you wanted the extra turn you would just have to make it leave play under your control, either destroy, exile, or return to hand.
Donate wouldn't work because it would still come into play under your control initially making you lose the turn, hmmm...
Posted By:
TreeTrunkMaster
(12/9/2009 1:45:04 PM)
This card is actually a fun combo card. And to help TreeTrunkMaster find a way to break this card, well you could always flickerform it or use it as part of an infinite loop combo with a take on an astral slide deck. If my knowledge of how things work, during your end step you can stack the astral slide triggers in a way that will remove it from play by cycling a card and removing it from play thus triggering the second ability to take another turn.
Posted By:
ArturoB616
(12/8/2009 7:43:03 PM)
Always wanted to break this card, but could never quite figure it out...
Posted By:
madformedusa
(9/28/2009 3:22:25 PM)
You know if you you bring it into play and sac on the same turn, and there are a number of cheap ways to do that, then you move your next turn up to right after your current turn.
Posted By:
Vedalken_Arbiter
(7/27/2010 7:29:39 AM)
How would this interact with the spell Flash? What I'm thinking is that it would go like this:
Turn rotation before card enters play:
player 1 turn, player 2 turn, player 1 turn, player 2 turn
card enters play
player 1 loses next turn
player 1 turn, player 2 turn, player 2 turn
Card leaves play
Player 1 takes extra turn after this one.
player 1 turn, player 1 turn, player 2 turn, player 2 turn
Is this correct?
Posted By:
SteveFromAccounting
(11/10/2010 1:08:00 AM)
Splinter Twin. Lose 1 turn but then infinite turns for just tapping this guy. Just drop the 1st one when u can survive a turn and keep him alive until u can tap him. Once the token leaves play u get another turn before they get theres. AWESOME
Posted By:
Diabloboy
(10/26/2010 10:40:06 AM)
@Metalevolence & treetrunk: Endless whispers is only half the fun unless you have some way to continuously take back control (a'la Dominus of Fealty, which greatly risks your opponent taking control of your combo with a single removal). Add Confusion in the Ranks, some cheap token generator and a non-creature saccing engine (Ashnod's Altar).
Posted By:
exterion
(9/20/2010 4:17:43 AM)