With the new rulings on phasing, this card is officially useless again. What a shame.
Posted By:
Kirbster
(8/28/2013 3:02:04 AM)
For any of the combo's that include Torpor Orb, you could also use Strionic Resonator.
Lose one turn when it enters play... but gain 2 (by doubling it with Strionic Resonator every time it leaves play.
So, combine that with Venser, the Sojourner, or Mimic Vat, or Deadeye Navigator.... etc, and you have unlimited turns.
I think I may like Strionic Resonator even more that Torpor Orb for this, because Torpor Orb usually hurts you when you are playing a 'Flicker' deck, while Strionic Resonator will usually benefit you in many ways.
Torpor Orb's only other benefits are 1) it's free after casting, and 2) in can hinder your opponent if needed.
Posted By:
Rayenous
(2/27/2014 9:25:09 AM)
Stifle "Combo" is pretty bad. 8 mana and two cards for a 5/5 flyer. You can get so much more for 2 card 8 mana combo.
Torpor orb seems okay. Get a 5/5 flyer and negate the drawback. Yes its a 2 card combo but torpor orb works with many other things, so you are not wasting a card for this like with stifle.
The infinity turn combos of course threaten to win the game.
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I feel if this were printed today it wouldnt have the drawback, or it would be cheaper.
Posted By:
TheWrathofShane
(5/2/2014 5:01:44 AM)