Without the second ability this is still a solid limited pick. I really like these pseudo lords.
Posted By:
lorendorky
(1/22/2013 3:22:39 PM)
It doesn't look much, but it's quite good with simic actually.
The turn he comes in, it essentially puts +1/+1 counters to your creatures and give them trample.
More than meets the eye :)
Posted By:
Dabok
(1/22/2013 3:23:39 PM)
GUYS GUYS GUYS, YOU'RE ALL MISSING THE TRUE PURPOSE:
RAKDOS!!! Where would Jund standard decks be without Unleash? NOW, WE'VE GOT A LORD! THANK THE GODS!
Posted By:
Ferlord
(1/24/2013 8:55:49 AM)
Evolve is merely good in Constructed. With this, it's downright scary in Limited.
Posted By:
SyntheticDreamer
(1/22/2013 9:44:06 PM)
Pretty good card, reminds me of Brawn. Also a neat little piece of design, but seems like it's been done before. Idk I guess it just seems like the last two blocks had this major theme of +1/+1 counters and it's getting kind of old.
Posted By:
pedrodyl
(1/26/2013 7:50:21 PM)
This creature doesn't give counters, it just gives trample to creatures with counters. Learn to read the card.
Posted By:
wholelottalove
(1/29/2013 8:28:59 AM)
It might be a slightly convoluted strategy, but this in a Selesnia deck with Cathars' Crusade means your weenie tokens are much more frightening.
Posted By:
RedJaron
(1/24/2013 9:49:35 AM)
This one's for the Old Timers:
Spikes.
Think about it.
Posted By:
TtothaOtothadoubleD
(1/24/2013 9:48:08 PM)
Works great with Borborygmos
And something like Mycoloth to build up a massive army of potentially big tramplers
Maybe splash white for Populate as well as some Naya shennanigans?
Posted By:
Kaeru_Jones
(1/26/2013 4:02:14 AM)
Master Biomancer. All I gotta say
Posted By:
Monkeypantsa
(2/4/2013 10:08:23 PM)