This will see Standard play, bet on it. Naya looks pretty terrifying at the moment.
(Jund is always scary, it doesn't count)
Posted By:
CORRBentOrgy
(1/23/2013 4:55:38 AM)
An uncounterable pump spell. Going straight into Domri Standard.
Posted By:
Doaj
(1/22/2013 9:37:58 PM)
Great use of the mechanic.
Posted By:
LordOfTheFlies87
(1/23/2013 9:43:58 AM)
On curve creature when you need it, a Colossal Might when you don't. I foresee this in Constructed play.
Posted By:
rollinsclone
(1/23/2013 10:17:11 PM)
I gotta admit; the thought of this card being in my opponent's hand is what makes me afraid of gruul colors
Posted By:
Curlie-Joe
(1/24/2013 12:44:06 PM)
I wanna Bloodrush this onto something, then Wildwood Rebirth and do it again
six mana? that's not unreasonable to pull off
Posted By:
PastProphet
(1/24/2013 7:14:11 PM)
Note that Colossal Might can also be used on a blocker (or something not in combat, to spare it from a Bolt or something), while this can't. Still, in an aggro-heavy guild like Gruul, that doesn't matter much.
Posted By:
sonorhC
(1/29/2013 6:23:40 PM)
Rampager is bonkers. It's almost like someone said "How can we make Colossal Might better? Why by giving you the option to play it as a 4/4 with trample of course!"
Sure can only play it when you attack, but who cares when your hitting your opponent for 6,7, or 8? Oh and it's a creature with trample when you need it. For four mana. I love bloodrush.
Absolutely love this card. 4.7/5
Posted By:
Specter_Fanatic13
(2/2/2013 9:39:29 PM)
Do you want a fair-sized critter with trample? Done.
Need to save a creature from death? Go for it.
Will a surprise power and trample boost win you the game? Here you go.
Ghor-Clan Rampager is a great card, no matter where you play it.
Posted By:
TheWallinator74
(2/27/2013 1:52:07 PM)
Ghor-Clan Rampager: Y U no haz Rampage? Gorillaz haz it.
Posted By:
emlit
(4/1/2013 6:43:49 PM)