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Community Rating: 3.302 / 5  (48 votes)
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I like this card! I do not quite get the new uncommon status though. This would have passed as a common and no one would have complained for it being "too powerful", but I guess it's not surprising seeing how they have been treating land destruction lately (right Craterize?)
Posted By: Dabok (1/22/2013 3:45:14 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


I almost want to play standard and start competing.

I wondered why they made a crappy Tinder Wall in Burning-Tree Emissary. Then I saw this, and I understood. One of the biggest conundrums of the LD player is "Cast a creature or sink a land?" With Emissary, this is nicely fixed.

The original happens to be one of my all-time favorite 'cards with fugliest art' picks.I haven't completely gone through the set list, but I'm pretty sure there's a way to bang someone with this T2ish, because in Vintage/Legacy that's an easy T1.
Posted By: Psychrates (4/9/2013 10:10:18 AM)
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@Psychrates: You haven't a clue what you're talking about.
1) This never sees play in Type 1 or 1.5 and it never will. They would rather be casting crazy stuff like Jace, the Mind Sculptor (which even costs 1 less mana!).
2) Burning-tree emissary was never designed with land destruction in mind and is a great card in itself. If you don't understand why free creatures and card advantage are good things, then you aren't ready to play competitively.
3) No, there is no way to get 5 mana Turn 2 in Standard. That's very hard even in modern. You clearly haven't played enough standard to play competitively.

This is a nice casual card but for 5 mana there are so many better things to do in every format that this never sees competitive play. Stone Rain and Sinkhole are where you should be looking.
Posted By: Lifegainwithbite (5/25/2013 2:01:15 AM)
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Even better in this set now with all the gohddamn guildgates and shock lands.
Posted By: raptorman333 (1/30/2013 12:54:48 PM)
Rating: 
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With a Gruul Keyrune out, this on turn 4 can get you a Borborygmos Enraged on turn 6. Also, is a gruul land destruction, pretty awesome
Posted By: rexagon (2/2/2013 1:23:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is so AWESOME! It's Stone Rain + Rampant Growth, that's fantastic! Unfortunately, both abilities are significantly weaker by the time you get enough mana to play this.

Play this on the play, opponent goes from 4 to 3 (then presumably back to 4 on their turn) and you go from 5 to 7 next turn (assuming you hit all your land drops). Not really too special, not a huge set back for the opponent and not a huge gain for you, meanwhile you lost any other 5 drop you coulda played instead.

Better to go Rampant Growth into Stone Rain! Yeah, now we're talking!

Your T1: Land, mana dork
Opp T1: Land, whatev
Your T2: Land, Stone Rain.......... wait, what about.... alright screw Rampant Growth, just play Stone Rain, it's insane.
Posted By: RedAtrocitus (2/4/2013 9:24:32 AM)
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I don't know how this hasn't been brought up yet, but how come no one else is thinking of running Jund land destruction in this set?

Seems like people are looking at this and only seeing the possibilities of ramping into this to ramp into Sylvan Primordial or big Bob himself.

But think of the possibilities of land destruction alongside Contaminated Ground. You can't quite shut down someone's entire mana pool, but you will make it awfully hard for anyone that isn't running black to do much and they'll have to eat a lot of damage in the process. Turn all their shock lands into swamps, nuke any land that isn't affected by Contaminated Ground, then get Roaring Primadox out there alongside Sylvan Primordial. Easily done, reliably done, and with enough tricks in those colors if you don't get your land destruction ramp going that you'll survive early game mega-aggro decks.
Posted By: SRSFACE (2/12/2013 11:10:19 AM)
Rating: 
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So much better art... I may have to buy this playset and get over having a set go unused..
Posted By: blurrymadness (3/6/2013 8:54:25 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


I love the art on this card. You can see the motion of the flames and the power of the mage summoning new growth in the center of an inferno. The Gruul have some fancy stuff.
Posted By: Artaeum (4/30/2013 6:41:39 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Often uses this card on turn 3, enough said! I love this card, finally an awesome reprint!
Posted By: Mprime818 (8/1/2013 9:59:58 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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