U/G isn't really my color scheme but still an excellent card. Just wish I could (somehow) flash a Godhead of Awe right after someone plays this for extra troll points ;)
Posted By:
Smoke_Stack
(1/24/2013 9:13:43 AM)
Don't forget to use this in reverse to protect your pet monsters from Selesnya Charm and Intrepid Hero. Priceless.
Posted By:
Jhyrryl
(1/24/2013 11:24:55 PM)
@Curlie-Joe
The key words in the spell are "become" and "until end of turn". The way it's worded leads one to believe that it changes creatures already out.
Conversely, we have Boros Charm where the second modr says "creatures you control are indestructable this turn".
So no, you gotta have 'em out before they become X/X.
This card won me many games at todays prerelease and the evolve counters stacking was a great plus too... 3-1-1 and it came up a lot. Definitely awesome.
Posted By:
Vakyoom
(1/26/2013 9:38:16 PM)
Question: after this resolves, will creatures you cast be coming into play as X/X creatures until end of turn?
Answer: Nope
@Vakyoom - Thanks for the post; that makes sense.
Still, feels like a good card to have for turning the tables on someone
Posted By:
Curlie-Joe
(1/28/2013 8:15:22 AM)
Card doesn't say +x/+x counters, it says X/X until the EOT. But I can see this in an elf deck or something like it.
Posted By:
wholelottalove
(1/29/2013 8:05:09 AM)
It's a good thing that the +1/+1 counters still have an effect!
Posted By:
azure_drake222222
(1/31/2013 1:38:56 PM)
Somewhere in the near future, someone will be Mindslavered with this in hand... only to have all of their creatures become 0/0s. I think the power of this card really strives in a token / swarm deck...I think it really caps off at about {5} or {6} mana...turning everything into 3/3 or 4/4 is pretty awesome. I also enjoy how it can be used both offensively on an alpha strike and defensively to beef up some blockers. There are plenty of cards in greed especially that will benefit from this effect, in particular Champion of Lambholt comes to mind.
Posted By:
tcollins
(2/3/2013 9:00:32 AM)
Does this remind anyone else of the legendary NES game Rampage? Haha.. To the youngins out there: Rampage helped set the standard for Co-Op in the 90's : P
Posted By:
Mike-C
(2/4/2013 5:28:31 AM)
This with 5 mana is a less colour intensive, non trample overrun as an Instant, which is pretty good I suppose. But you'll really need to invest to make your creatures huge. however if you were looking to push a large amount of damage through in standard cards available in Simic colours, I'd look towards sleep for all your alpha striking needs.
Posted By:
Osprey_93
(2/23/2013 12:45:40 AM)
Out of the set, this combos insanely well with Master Biomancery landramp decks. All of your creatures can have low power/toughness with Biomancer in deck as even a 1/1 becomes a fairly beef 3/3. Crypt Ghast, Realmwright, Arbor Elf and Nimbus Swimmer round out your creatures, all of which only need 4 mana pumped into Biomass Mutation for a net increase in their power.
Posted By:
SRSFACE
(3/11/2013 11:42:32 PM)