Having been at the opposing end with my opponents often playing this, I eventually discovered after many irritating losses that Shielded Passage can counteract their infinite lifegain combo.
Posted By:
Arcesious
(7/17/2013 12:49:09 PM)
@Traius
A 7/7 lifelink would heal 7. It did 7 damage to a creature with toughness 3, but it still did 7 damage. So the lifelink creature's controller would go up 7 life, and then down 7 life again (or the other way around - the order depends on who is active player, I think) if the Reckoner's controller targeted the creature, and the reckoner would be dead. If the Reckoner's controller targeted the 7/7 lifelink creature with the 7 damage from its ability, the lifelink would still go through even though the lifelink creature died.
If you had a 3/3 lifelink creature and the Reckoner's first strike ability had been activated, neither the 3/3's lifelink nor the Reckoner's damage abilities would be triggered, since the 3/3 lifelink creature never got a chance to do damage to the reckoner.
Posted By:
msperrazzo
(7/17/2013 11:14:45 PM)
This card's ruling makes no sense. If a 7/7 lifelink can't heal 7 from him because it doesn't do 7 damage, why can he assign 7 damage? It's ridiculous.
It also leaves it unclear to me where the rules stand when he blocks a trample.
Anyway, with that nonsense ruling, it warrants a pretty high star rating....
EDIT: @msperrazzo Thanks for the info. My playgroup has been playing lifelink incorrectly. We thought it was like a Drain Life, being limited to the creatures toughness. This will change my friend's lifelink with 40 life alt-win deck very much.
Posted By:
Traius
(7/18/2013 11:58:45 PM)
This guy is beast, a very solid 3 drop. I play him mainly as bait for removal so my Firemane Avenger's and Aurelia, the Warleader have a better chance at staying out. And if he isn't dealt with, then he's a threat all on his own. 5/5
Posted By:
OmgMTG
(7/20/2013 9:18:49 PM)
Some people don't get why this is good; this is just a Spitemare that costs one less!
One mana is the difference between Counterspell and Cancel, Lightning Bolt and Searing Spear, Rakdos Cackler and Grizzly Bears. It's the difference between overpowered and average, or between top-notch-but-fair and unplayable. If Supreme Verdict was five control decks would struggle greatly, whereas if it was three control would dominate.
Spitemare was not (competitively) played but closer to playable than most other cards. Boros Reckoner is one of the best creatures in Standard. When I make a deck with either red or white, an important question I ask is: can I fit Reckoner in here? It's often worth it to stretch the mana base a bit to have access to R/W R/W R/W 80-90% of the time.
Posted By:
sweetgab
(7/24/2013 12:25:47 AM)
This right here is a mighty fine card, I reckon.
Posted By:
Goatllama
(7/28/2013 8:09:29 PM)
I don't dare to use him. Not for him being OP, rather than Boros in general.
My deck is already insane, with an infantry like
4 x Daring Skyjek
4 x Bomber Corps
4 x Boros Elite
4 x Ash Zealot
and spell support in
4 x Ethereal Armor
4 x Swift Justice
the remaining command structure relies on
Aurelia, the Warleader
Angelic Skirmisher
Tajic, Blade of the Legion
Frontline Medic
(and some other sick flavored white cards)
Posted By:
Cloak_of_Mists
(8/12/2013 3:11:02 PM)
Reckoner gets extra coolness points for being a sweet minotaur instead of some derpy goblin.
Posted By:
Zenzei
(8/17/2013 8:49:05 AM)
Everybody, Hate-rate this!
I want the price to go down
Posted By:
DeXtrovert
(8/26/2013 6:38:32 PM)
The new Rageblood Shaman coming out in Theros makes essentially makes this guy a 4/4 unblockable. He gives all other Minotaurs +1/+1 and trample, so no matter what your opponent does to block him, 4 damage (or more!) is going through.
Posted By:
Zebra_Lord
(9/1/2013 8:00:14 AM)