Best part about the card is that grin. Darth SIdious like...
Posted By:
Cyberium
(1/23/2013 1:11:44 PM)
This CAN TRIP people up if the ciphered created isn't taken care of.
Posted By:
Purplerooster
(1/23/2013 6:12:49 PM)
Last Thoughts... I swear I would think that's a black spot removal or discard spell, even possibly mill.
But no, apparently it lets you draw cards...continuously...well talk about LAST thoughts.
Posted By:
Dabok
(1/24/2013 11:24:50 AM)
I wish I had this in sealed. Instead I got Mental Vapors and Midnight Recovery.
Posted By:
DacenOctavio
(1/27/2013 10:21:04 PM)
3/5. Hey what's that in your ear? Oh look a card for me, and another, and another...ad infinitum!!!!
Posted By:
chrome_dome
(1/28/2013 5:22:17 AM)
So, 4 mana to draw a card and make something a fancy scroll thief. Hmm.
Posted By:
SteveHiguita
(1/29/2013 12:36:42 PM)
This card is great in a deck that cares about casting lots of spells, or with double strike
T2: Goblin Electromancer
T3: Guttersnipe
T4: Hound of Griselbrand
T5: Hands of Binding and Last Thoughts on the Hound, plus Artful Dodge: Swing.
The Guttersnipe hit for 12 with 3 castings of both cipher cards(double strike), plus another 2 for the artful dodge, and 4 from the Hound. Thats 18 damage, 3 opponents creatures in sleep mode, and 3 cards drawn for you. I like this card:)
Posted By:
RoyGBiv
(3/20/2013 7:00:32 PM)
A nice brutal combat trick when ciphered onto a Guttersnipe, especially if that Guttersnipe is already rocking a curiosity. Deal two combat damage, draw two cards - because Ciper states 'CAST' slap them for another two damage and another card to boot.
Plus any attempts to remove the snipe may well result in a further two damage plus a new card to play with.
Posted By:
Odee
(4/3/2013 11:41:19 PM)
While I'm not usually an advocate of abstractly raising the power of cards, the community rating here speaks for itself.
I'm kind of sad that they figured this was a fair price for both this and Midnight Recovery. People are talking about best-possible-case scenarios where the card actually lives up to it's price. At least Midnight Recovery is better than Necromantic Thirst, which was always rather unplayable despite neat artwork. (And I'm talking casual here.)
Now if they had made it an instant I could have totally accepted 4 as a safe-bet cost, as you'd be so much more likely to get the "divination" version where you cast then get a hit in. When I was musing on the Cypher mechanic before the set came out, I knew they'd do a 'draw a card' one, but I had even surmised that making it a instant would have been ok. Better than divination, but only if you A) Have a creature, B)... (see all)
Posted By:
Opined_Fluke
(4/10/2013 5:27:03 PM)
Its good. 3/5
Posted By:
Pipikako
(6/8/2013 7:04:04 AM)