Bant decks usually curve right into this. This is going to see play.
Posted By:
SyntheticDreamer
(1/22/2013 10:33:06 PM)
1) Play Master Biomancer
2) Play Wolfir Silverheart and soulbond with biomancer. You now have a 6/4 biomancer and a 10/10 silverheart.
3) Put down Reliquary Tower, then play Zegana. She's a 17/17, draw 17 cards, and keep them all.
4) This is the part that makes me feel dirty... Deadeye Navigator and soulbond with Zegana. You now have : Draw 17 cards. Skip your discard phase. At instant speed.
Posted By:
DrHix
(8/6/2013 5:38:37 AM)
Hand advantage that comes in the form of giving you (probably) the biggest creature on the field. For 6. That triggers evolve on all your creatures guaranteed.
She's going to be the new Sphinx's Revelation.
Posted By:
SRSFACE
(1/23/2013 6:47:36 AM)
Hmm...let's see how absurdly broken I can make this here beauty. Hm.
Step 1) Master Biomancer, 2/4. (0 counters)
2) Corpsejack Menace, 6/6. (2 counters) (Multiplier: x2)
3) Corpsejack Menace, 8/8 (4 counters) (Multiplier: x4)
4) Corpsejack Menace, 12/12 (8 counters) (Multiplier: x8)
5) Corpsejack Menace, 20/20 (16 counters) (Multiplier: x16)
6) Master Biomancer, 34/36 (32 counters)
7) Master Biomancer, 578/580 (576 counters)
8) Master Biomancer, 9826/9828 (9824 counters)
9) Bioshift counters from Biomancer #4 to Biomancer #1, adding 157184 counters. (157184 counters)
10) Bioshift counters from Biomancer #1 to Biomancer #4, adding 2514944 counters. (2514944 counters)
11) Bioshift counters from Biomancer #4 to Biomancer #1, adding 40239104 counters. (40239104 c... (see all)
Posted By:
SnackyNorph
(10/3/2013 11:55:06 PM)
Song-Comboes with Obzedat
Anyone ever wonder what the Merfolk were doing for 10,000 years before they decided to become the new Simic Combine? :)
Then Sea Weed Is Always Greener!
In Somebody Else's Lake! You Dream About Going Up There :D But That Is A Big Mistake! :O Just Look At The World Around You! :D Right Here On The Ocean Floor! :D
Such Wonderful Things Surround You! O.O What More Is You Lookin' For? ( See Beyond Sea Beyond?! ;D :P lame pun. -_-)
UNDER THE SEA! UNDER THE SEA! DARLING IT'S BETTER DOWN WHERE IT'S WETTER TAKE IT FROM ME!
Up On The Shore They Work All Day! Out In The Sun They Slave Away!
(wish I knew how to nickname autocards. Think Orzhov, Azorius, and Boros civilization;boringness :)
While We Devotin' Full Time To Floatin' UNDER THE SEA! (... (see all)
Posted By:
DarthParallax
(1/27/2013 12:11:28 PM)
O.K.
Rather disappointing, should be more complex. I personally can't stand her. She isn't powerful enough.
3/5
Posted By:
mpitcock
(1/22/2013 3:21:06 PM)
As a card, obviously this is powerful, but I think it's badly designed. Unlike every other guild leader, she does nothing while she's on the battlefield, which seems like a very bad decision. On top of that, standard definitely does NOT need more broken etb effects. This is going to lead to Bant decks being even more degenerate and overpowered.
Bad flavor, bad for standard, bad for the game.
Posted By:
Gamma_Guy
(2/7/2013 1:25:27 PM)
The last time I was excited to have a new commander option, the dude got banhammered before I'd even finished hammering out my deck design.
Still, I'm really excited to have a powerful, iconic commander with an entirely novel synergy strategy. Hopefully Zegana doesn't turn out to be as degenerate as Edric or Griselbrand.
Posted By:
Salient
(1/27/2013 12:44:36 AM)
In Response, Rout.
Posted By:
Kruggles
(3/12/2013 8:45:14 PM)
Dies to removal
/sarcasm
I lament the fact that she isn't as complex as I was expecting, but still, that is a heck of a lot of card advantage, and you get one big fatty to boot. A merfolk fatty.... is that even a thing?
Posted By:
WannabeJedi1337
(1/23/2013 12:28:01 AM)