This was excellent in limited. Dimir kind of goes Detain, except it does it again and again and again...
Posted By:
Lord_of_Tresserhorn
(1/26/2013 9:33:25 AM)
I think it's amusing that this one card from Dimir largely does a better job of locking down an opponent (creatures only, however) than Azorius' entire Detain mechanic.
Posted By:
Keiya
(1/27/2013 5:28:01 AM)
Hmmmm. . . Neurok Commando.
Posted By:
DacenOctavio
(1/27/2013 10:10:34 PM)
This minotaur didn't learn from the Elrich Bros. and did some forbidden alchemy...
Posted By:
raptorman333
(1/28/2013 7:41:46 AM)
@Majinkajisan: When you copy something, the copy is created in the same zone as the thing it's copying. When you copy a spell on the stack, you don't need to cast it, because it starts off already on the stack. When you copy an exiled card, though, the copy is created in the exile zone, and then you cast the copy to move it to the stack zone.
On another note, does anyone else think it might get annoying to keep track of which creatures are currently affected by this?
Posted By:
sonorhC
(1/29/2013 7:01:10 PM)
This has to be constructed playable, it's too cheap source of free spells (and the effect isn't bad at all) to not to be.
4/5
Posted By:
Zenzei
(1/30/2013 11:31:35 AM)
I wonder how well will this work with Blistercoil Weird. Will the cipher proc the weird? Cuz it says cast a copy of the card.
Posted By:
Orionmark
(2/2/2013 9:43:22 AM)
Works pretty good on an equiped creature with Tricks of the Trade
Posted By:
gamemaker443
(2/8/2013 4:07:42 AM)
I think this would be a 5/5 if the original spell went to the graveyard as it stands I still like it, just not enough to love it.
Posted By:
Odee
(2/13/2013 3:17:01 PM)
Easily the best cipher card. Works wonders on a Kiln Fiend.
Posted By:
draco_nite
(3/31/2013 1:00:15 AM)