Because Hands of Binding wasn't enough. =p
Edit: So I totally encoded TWO copies of this onto a Nivmagus Elemental at the launch FNM this past weekend and munched ciphered spells until he got up to 9/10. Then my opponent had the audacity to drop a Boros Battleshaper and my elemental never got to attack again. :(
Posted By:
Flyheight
(5/6/2013 10:40:15 AM)
Hey wait a minute , if i play this on turn 2 untap my two lands then tap for mana and attack with a cipherd Tsoul : does my mana pool goes empty cause we are changing phases , main to attack ?
Or may i will be able to save it and have four in my second phase ?
I'm not sure but i think my mana pool goes empty the first time and i can't have a full 4 manas but two 2 manas (still real good) and we have to be carfull of missruling here and maybe cheating.
Posted By:
MojoVince
(5/7/2013 2:31:33 PM)
do not forget that mana pool empty each phases, so you can not get 4 mana on 2 turn, i learn in the hard way
But still good with cryptgast
Posted By:
Sel3l3e
(5/11/2013 5:20:01 PM)
With Lobber Crew and Krenko, Mob Boss extra damage and extra Goblins
Posted By:
TowerDefender
(5/28/2013 10:52:18 AM)
Nothing quite like using Hidden Strings to untap the lands used to play it, only to use them to again cast hidden strings and untap the lands on an Invisible Stalker then attack and cast them on Chronic Flooding or Contaminated Grounds enchanted lands. Great way to power multiply that pesky 1/1 and it's fast enough that most decks are still trying to get a basic board presence by the time you're swinging for five or more.
Posted By:
karek
(6/3/2013 1:16:00 AM)
If you would cipher this onto like prodigal pyromancer would that make an infinite loop?
Posted By:
osagee
(6/4/2013 10:30:46 AM)
Get this on Isochron Scepter and something that can give you more than two mana. A supped up Gyre Sage or a Axebane Guardian surrounded with his defender buddies?
Posted By:
Warjam
(6/4/2013 8:13:45 PM)
So so so good with counterspells and cheap flyers. You use this early game on a cheap flyer and basically keep your mana open. If the opponent taps out you can play your 2-drop or 3-drop, attack, and leave your mana open for counterspells; if they don't tap out you can instead tap their lands down and drop a cheaper creature (to still leave mana open for a counterspells, bounces, or kill spells.)
Delver with this is proves to be amazing bit of synergy:
T1 - Delver of Secrets
T2 - 3 in the air Hidden Strings, Untap your lands, prepare to Counterspell/Mana Leak
T3 - Serendib Efreet, 3 in the air, untap your lands and prepare as you did last turn
T4 - 6+ in the air
Consider T4 Nameless inversion to bring the total up to 15 damage. If you've vapor snagged or countersqualled, or psychic barriered then you can Psio... (see all)
Posted By:
blurrymadness
(6/17/2013 9:19:12 AM)
I thought this card was horrible. Then I used. It. This spell is free, can put down a blocker if you need to activate cipher, reset dual lands, whatever.
The ability is free. Mana fixer. Makes you play some stuff main phase two, but that's not a drawback.
This card let me play something like four spells with two mana (two of these, swing with Invisible Stalker in a game. and next turn, it resets as mana mana as you have this spell. Could not have been better. Could have swapped spots with the Dimir rare for this set.
Posted By:
KvotheBloodless
(6/23/2013 11:13:15 PM)
The probably with this card is not its ability itself, but the fact that the Cipher mechanic is just not strong enough. If Cipher triggered when a creature attacked, this card would be a 5/5, no question. But even with Cipher as it is, this is a very strong card that can let you roll out some pretty powerful cards if you manage to hit with it the turn that you play it.
4/5
Posted By:
Tamerlein
(7/18/2013 6:34:33 PM)