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Player Rating:
0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.805 / 5  (128 votes)
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"We are brothers Ruric Thar,"
"And we like eating Arctic Char."

"Storm and Ascension are not a threat,"
"and we make Burn players quite upset."

"In Commander, we're number one!"
"I can not think on a pun..."

"It seems like we've ran out of luck."
"It's just a card game, who give's a fu-"
Posted By: Ferlord (6/17/2013 6:45:26 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Many things are sweet about this card. I think the ax hand is the sweetest one though.
Posted By: .Blaze. (4/23/2013 4:48:14 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Puny control decks cannot fathom the POWER THAT IS RURIC.

"Supreme Verdit"
"Take six"

"Sphinxes revelation!"
"Take six"

"Think Twice?"
"TAKE SIX DAMAGE TO THE DOME."
Posted By: ChttrBox88 (4/23/2013 6:28:28 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My favorite of the maze runners! He (they?) feels the most like a unique card, with interesting ability combinations (Vigilance and reach?) and a punisher for spellcasters. Short of being countered, creature'd (e.g. Shriekmaw) or ability'd (e.g. Avatar of Woe), he's going to get at least 6 damage in.
If you don't like it that he attacks every turn, why not make a hyperaggressive deck that forces everyone to attack? Fires of Yavimaya, Avatar of Slaughter, Fumiko the Lowblood, Kazuul, Tyrant of the Cliffs...
Posted By: Trygon_Predator (4/25/2013 7:08:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Probably the best of the DGM guild champions. Just trying to remove him is going to cost people six mana. But then again, there are things like wasteland viper that can take out Ruric without needing any removal. But he's still very powerful. I'm impressed. 4/5.
Posted By: GhostCounselor (4/25/2013 3:18:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


My favorite guild champion. Very difficult to stop without taking at least 6 damage, makes a really good attacker and blocker, and fits with Bloodrush perfectly. I want to make a Gruul deck now.
Posted By: martianshark (4/23/2013 2:33:20 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


R.I.P control and may a flight of squadron hawks sing thee to thy rest.

but seriously, control decks already get shafted in standard, does aggro really need cards like this?
Posted By: FaceClaimer (4/23/2013 9:00:31 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This thing walks right into syncopate in Standard, but in Limited, this guy will be pretty house
4/5 Stars
Posted By: Hunter06 (4/23/2013 3:17:32 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What I like about him is that he can be countered.

Yet he's still good.

Uncounterability, Hexproof, and Indestructibility are tricky mechanics to make actually fun. You really don't want to be using them much. I understand for a while Uncounterable was really the only thing that Blue had to care about, but that's different now. There are other ways to hose Blue that are just as effective.

I mean, I DO want them to keep making Uncounterable stuff. I just don't want 'every single anti-Blue card needs to have 'can't be countered'. The Rare cycle this Block was a fun exception to normalcy, but I'd like to see cards like Ruric that punish in ironically 'subtle' ways more. :)

When 6 damage to the face is called 'subtle', you know the thing it's being compared to might be a slight bit O.P. :P -_-
Posted By: DarthParallax (4/24/2013 4:31:17 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


@ RAV0004

Melek, Izzet Paragon was never at Mythic Rare as Ral Zarek took the Izzet's Mythic slot.
Posted By: Jake1991 (4/25/2013 5:08:04 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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