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0.51.01.52.02.53.03.54.04.55.0
Community Rating: 3.815 / 5  (89 votes)
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MAD Daddy

Both in the Mutually Assured Destruction sense and he looks like he's really angry with that dolly.

(ahem) sorry. "'Action Figure"'
Posted By: roguepariah (4/30/2013 6:26:10 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Great card to top the curve of an aggressive deck.It protects your attackers from board wipes (which mostly cost 6 too) and you put your opponent in top-deck mode if it can't be answered immediately.
Posted By: Shouoken (5/6/2013 8:00:03 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


What it should have said was:

"At the beginning of each end step, all players discard their hands."

Flavor Text: You won't be needing them where you're going.
Posted By: ConsoleCleric (5/7/2013 5:34:29 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


He's like the Sunshine Bear of demons.
Posted By: cobaltblue (5/12/2013 5:28:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Dies to Unsummon.
Posted By: SirZapdos (5/15/2013 2:37:38 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I get how awesome this card is and the level of card advantage it creates for the color scheme, especially in reanimation decks, at which I reference the following: Leyline of the Void, Rest In Peace, Grafdigger's Cage, Tormod's Crypt. But, this card isn't fun. Most decks aren't built with grave recursion and top decking cards is one of the most boring things in the game. I'm bias, I'll admit it--Rakdos has and will always be me least favorite color scheme simply because of it's evil nature. Nevertheless, I like to see cards in had and responsive play because it makes the participants of the game active. If I wanted a complex game that I could walk away from for my opponents turn and come back after taking a wizz, I'd play chess.

anyway 4/5 for combo potential in a beefy body.
Posted By: raptorman333 (5/16/2013 10:11:51 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Works well with Blood Scrivener, Rot Farm Skeleton, and Consuming Aberration. Treasury Thrull, a little.
More abstractly, works well with Scavenge, Flashback, Unearth, and Hellbent (note the flavor text). Has synergy with Reassembling Skeleton, Down in the Filth, Vigor Mortis and Varolz, the Scar-Striped.
Even more abstractly, Golgari. Jund is looking good.
Works well against control, basically. Sphinx's Revelation. Blue?
Competes with Rakdos's Return and similar cards.
Posted By: Existential (5/23/2013 11:24:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


For Legacy fun, you can hardcast him turn 1!

Hand: Simian Spirit Guide, Lotus Petal, Dark Ritual, Seething Song, Sire of Insanity, (and 2 of any other card ect.)

Step 1: Exile Simian Spirit Guide get your red mana. Play Lotus Petal.
Step 2: Sac Lotus Petal, play Dark Ritual, use 2 of the black mana and the still remaining red mana from Spirit Guide to play Seething Song. You now have 5 red mana floating and one remaining black mana.
Step 3: Play Sire of Insanity and let the insane train leave the station! CHOO CHOO!
Posted By: austinhyperdrive (5/28/2013 2:43:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I expected this to be a lot more popular - it's a control player's nightmare. Sure, naming Demon on your Cavern of Souls wouldn't be your first instinct for Standard, but if it will stop the control player I'd do it.
Posted By: Chronos_Mysty (6/1/2013 4:34:06 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Madness deck?
Posted By: Arachnos (6/6/2013 11:35:49 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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