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Community Rating: 3.823 / 5  (99 votes)
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@Kragash: Might be a good thing, if you want to goad them into slowing their advance down. Maybe even surprise them by stealing a 1 or 2-cost card anyway, because that's just enough to get your expensive spell off. Or, arguably worse for them, two mid-cost spells off at the same time.
Posted By: SkyknightXi (4/30/2013 6:40:08 PM)
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I. LOVE. This. Counterspell. I play it in my Superfriends deck, and this thing gets me a free planeswalker, even if I don't have colors for it in my mana base! It has so many good uses. Easily a 4.5/5
Posted By: WarioMan (5/1/2013 8:57:27 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Lord of the Pit
Urza's Rage
Chain Lightning (de facto)
Entomb (de ditto)

does anyone else already look forward to the potential for this card to get reprinted in a place that essentially dubs it 'Pseudo-Mythic Rarity'? True, Urza's Rage is not really a Mythic by any scale except flavor, but Chain Lightning isn't -any- kind of Rare, yet let's be honest. Chain Lightning is totally the Mythic Rare of Premium Deck Seies: Fire & Lightning. So what do you all think?

Chances of gaining a Reprint? 100%
Chances of gaining a Red Set Symbol? less than 10%
Chances of being a 'Pseudo-Mythic'? depends on the kind of reprint?
Posted By: DarthParallax (5/2/2013 10:13:41 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Seems a little arrogant of Vorel to be talking down to Niv-Mizzet, who's... You know... The most arrogant being in existence.

Regardless, this is probably one of those rare occasions when a counter spell would be considered for EDH. Counter spells are not usually a good idea, since you usually can't determine what spells they're playing and which spell is the most dangerous (EG: Would you counter a Damnation? What if they're holding a Living Death or a Yawgmoth's Will? Do you know what's coming next?).

However, even if you don't counter the most dangerous spell, you're still usually getting your mana back. And since no one's going to waste a space in their EDH deck, countering a spell will always foil someone's plan.
Posted By: Ferlord (5/13/2013 11:42:22 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Oh my gosh! I saw this and had to have one because IT IS MANA DRAIN!!!!!!!!!!!!!

It costs 2 more green, but gets you colored mana in ANY COMBINATION OF COLORS!!!!

Yes please I will pay 1 more to upgrade my cancel.

I got one of these from a friend who opened part of a booster box. OH MY GOSH THIS IS AWESOME

Call me stupid but I am using it in my Eldrazi deck. It counters a threat, ramps, and fixes my mana.

That being said Mana Drain will always be better.
Posted By: Conservator (5/20/2013 6:02:12 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


In terms of 4-cost cspells, Cryptic Command is probably better most of the time, but this is definitely a good card. I'd run this over Mystic Genesis easily. Sure you can populate the token, but...whatever. Rewind can be equal or better than this if the countered spell costs 4 or less, and obviously is way better in 'tron or cloudpost decks.

I love this card but I can't run it because my 4-slots are Mystic Snakes in a Momentary Blink deck.
Posted By: Kontrah (8/1/2013 6:11:48 AM)
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Sometimes is sits awkwardly in my hand and does nothing while I struggle to survive.
Sometimes I cast Simic Sky Swallower on turn 5.
Posted By: yesennes (11/11/2013 8:08:32 PM)
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I absolutely love this card; Dragon's Maze might be in my top favorite sets of all time.
Posted By: GlintKawk42 (11/30/2013 4:24:05 PM)
Rating: 
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This is my favorite art in this set. No, in this block. Hell, it might be one of my favorite arts I've seen in a long while. Niv-Mizzet vs. a giant blob of plasma that is being controlled by (presumably) Vorel is just so hardcore. 4.5/5.
Posted By: MrBrightsideX11 (12/21/2013 4:05:35 PM)
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@hypa_dude Pfffffft I'm sorry, what? Do you even Simic? There is no way that this thing is overpowered. Maybe a little overpowered if it was 2GreenBlue, but even then, it wouldn't have near the power level of cards like Supreme Verdict or Detention Sphere.

This thing can be really hard to mana fix for unless you are playing a lot of multi-colored lands; and if you a playing capture, you are trying to ramp, which means the ETB-tapped lands are setting your ramping plans a turn behind. It also means that the earliest you can cast this is turn 4, maybe 5. And then you didn't spend the mana summoning creatures or ramping, which means you can be behind yet another turn, and in the end your ramping gamble doesn't pay off when your opponent plays 4 1-drop unleash/haste creatures--or worse, nothing--and breaks your unguarded face. And if it's late enough in the game that you can summon a relevant fatty AND still have mana for Plasm Capture, it's late enough in the game that you need a hydra fo... (see all)
Posted By: Aelvr (1/21/2014 2:07:05 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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