Extra points if you can find a reason to cast Turn on your own creature in a Weird tribal deck.
Posted By:
BorosGreengrocer
(4/29/2013 7:57:00 AM)
I wonder if this will replace searing spear in RWU Flash control?
4/5 Stars
Posted By:
Hunter06
(4/30/2013 6:07:40 PM)
Well then. I guess you don't need two spears to kill a Thragtusk.
Posted By:
Gcrudaplaneswalker
(5/1/2013 6:53:16 PM)
The lesser cousin of Fire//Ice and it's still crazy powerful. This is an awesome card because of its versatility. Both halves are good on their own throughout the game and when you can combine it you can deal with most creatures(you miss those with protection and (troll)shroud) or set up a 2 for 1.
What more do you want from a removal spell?
Posted By:
Shiizu
(5/4/2013 2:57:35 PM)
Love this a lot !
You FUSE it so it counts as one spell and if you read the rulings , casting this fuse make you cast a spell that is both red and blue and cost 3UR.
Posted By:
MojoVince
(5/7/2013 1:06:41 PM)
A beautifully useful card, and a long-awaited way to effectively deal with Boros Reckoner.
My only complaint is that Burn is 1R when it's just a Shock. I don't think 2UR for the Fuse cost would have been that unreasonable.
Posted By:
Diachronos
(5/13/2013 11:11:47 PM)
This is the solution to those aggressive decks that have put Izzet down for most of the Ravnica block. You can potentially wipe two creatures out with a single card - While they're attacking.
Turn the deathtouch, combat tricked, battalion or double-striking creature into a 0-1 weird that promptly gets smashed against your blockers, then burn away the hasting legion loyalist/spark trooper/ash zealot that was coming with it. Or you can just slap someone with two damage upside the head.
It's nice to have another cheap and versatile burning instant that's standard legal as well, my Searing Spears were looking pretty lonely.
I have questions though. Is the fusion counted as a double casting or a single? How does this respond to the Nivmagus Elemental? Can you cast both then nab just one spell and not send the whole card into exile?
Posted By:
Odee
(5/24/2013 8:37:58 PM)
Used correctly, this can quite easily be a 2-for-1 or even, in some cases, an effective 3-for-1 if you were to, say, Turn someone's Thragtusk while chump blocking (preventing them from getting a 3/3 in the process) and Burn their Huntmaster. It's no Fire and Ice, but it's more than good enough.
@Maileesaeya: Unfortunately, trying to Turn and Burn Lavinia won't work. Going by the rulings, if you cast both halves, the entire thing is treated as being both blue and red, so Lavinia has protection from it. If, however, you were to only cast Turn on her, she would turn into a 0/1 as the spell would be only blue.
@Odee: Once it's fused, it's treated as a single spell.
Posted By:
Continue
(6/23/2013 7:16:02 PM)
The fact that this is UR targeted, unrestricted creature removal is important. Many fatties are out of the range of most burns and you end up getting 2-for1'd if you can even take them out. The lack of timing restrictions here is crucial for removal in these colors, especially blue. This is worth a red splash in a mono blue deck, which relies on accurately timed counters and bounces to survive. Instant speed makes it pretty glorious. I think it might be a tad slow for standard, but on the other hand maybe I'm just being greedy. At 1U for turn and 1R for burn it would be broken. It's smartly priced, and its versatility and off-color effect (when fused) is well designed.
4.5/5 sick art and design...but loses half a point because it could have had a tad more oomf somewhere. Maybe if burn hit for 3, but only creatures, it'd be perfect. It is five mana and multicolored, after all.
Also, probably better than electrolyze and prophetic bolt in terms of the izzet arsenal.
Posted By:
patronofthesound
(7/15/2013 11:49:22 PM)
This is one of my favorite Dragon's Maze cards. If you have an Augur of Bolas or something and they swing with two 2/2s, you can burn one and turn the other, and Augur can block the turned creature.
An extremely versatile spell which can take care of a lot of nasty leaving the battlefield effects, such as Thragtusk's beast and Voice of Resurgence's elemental. At its weaker moments it is a five mana "destroy target creature" spell, which isn't actually pretty useful in U/R.
5/5
Posted By:
Tamerlein
(7/18/2013 5:29:26 PM)