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Community Rating: 3.623 / 5  (65 votes)
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Would someone mind explaining to me why this is unusable with cloudshift, and a worse version of fiend hunter? I'm guessing it is because of the 'opponent controls' clause, because other than that I cannot see any real difference in wording.
Posted By: Sabisent (7/10/2013 5:25:08 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


i dont usually break my oath, but when i do, i get cast out.
Posted By: chainsmoker (7/10/2013 11:51:50 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Great change, Rules Team. Now while we're at it, let's fix another problem like this, the "Waylay swings for six" or "Rakdos Guildmage makes a token at end of their turn and it lives to attack" problem. Your mission: find a way to template these kind of cards (without refering to the cleanup step), or change the rulings about the end step slightly to accommodate these cards, so something like "exile during next end step" really means what it seems to say.

I picked this one out because I think it is even less explainable than the Oblivion Ring / Fiend Hunter (which was kind of explainable, but did feel pretty unintuitive and needed to be fixed). Players learn about how the stack works as they get used to the game, but even good players can misjudge about the Rakdos Guildmage thing if they never heard about it. It's not deducible from the card text.
Posted By: sweetgab (7/12/2013 9:07:52 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This effect in combination with a sac deck built mostly upon humans, + Undercity Informer + Angel of Glory's Rise.

Step 1 play Undercity Informer and a bunch of humans (preferably of in the likes of Doomed Traveler, Elgaud Inquisitor and Mauseum Guard)

Step 2 play Angel of Glory's Rise

Step 3 play this card and exile said Angel

Step 4 sac all the humans you got back and then this card, Angel of Glory's comes into play seeing as it was exiled and you get all your humans, including Banisher Priest which allows you to exile Angel of Glory's Rise AGAIN and then just keep using Undercity Informer's 1 mana sac milling and repeat this until you've milled your opponent to defeat.
Posted By: Takno (7/13/2013 6:09:35 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Yet another target for my hypothetical Un-set enchantment "self loathing" which makes you count as your own opponent :v
Posted By: LordRandomness (7/14/2013 7:06:49 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


Being able to play eight Fiend Hunters in Standard for a few months will make several people really happy.

5/5
Posted By: Tamerlein (7/18/2013 7:40:37 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


I've abused Fiend Hunter's ability far too many times to like the new wording. Still a solid card, though, especially in limited.
Posted By: VirusVescichetta (7/18/2013 9:12:02 PM)
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0.51.01.52.02.53.03.54.04.55.0

 


Banisher Priest: Because Standard still needs Fiend Hunter.
Posted By: Ferlord (7/25/2013 8:35:11 AM)
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0.51.01.52.02.53.03.54.04.55.0

 


Journey to nowhere on a grizzly bears?
Awesome card.
Posted By: wern212 (8/8/2013 12:15:44 AM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 


This card is the absolute bomb digits in limited. I will almost always pick this first when opening my first booster. It fits into any strategy and provides insane value for the casting cost.
Posted By: Polycotton (8/17/2013 12:08:24 PM)
Rating: 
0.51.01.52.02.53.03.54.04.55.0

 




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