uh, yea...
Plateau, Bayou, Savannah, Tropical Island, Tundra, Taiga, Scrubland, Overgrown Tomb, Hallowed Fountain, Godless Shrine, Breeding Pool, Stomping Ground, Sacred Foundry, Temple Garden, Mistveil Plains, Murmuring Bosk, Dryad Arbor, Sapseep Forest
and then
Avenger of Zendikar, Lotus Cobra, Rampaging Baloths, Emeria Angel, Seer's Sundial, Sylvan Primordial, Eternity Vessel, Knight of the Reliquary, Cloudstone Curio, autoca... (see all)
Posted By:
PastProphet
(2/1/2014 1:55:39 AM)
What the hell is wrong with you people? How is this not 4 stars? Did everyone forget it's five for 6/7 indestructible? With one of easiest conditions to fulfill ever? Plus it has a hyper landfall ability?
This is getting ridiculous, disappointment doesn't make a card bad.
Posted By:
Petrified_Treefolk
(1/30/2014 9:25:34 AM)
I'm not really sure this will get much attention in standard. Could be useful in an EDH deck. I'd also use this in a landfall deck as well.
Posted By:
clab7834
(1/28/2014 3:32:36 PM)
Its okay, Selesnya fans. Dimir feels your pain.
Posted By:
EvilDarkVoid
(1/28/2014 5:54:02 PM)
Why are the G/W cards always so disappointing? I mean, it's no Emmara Tandris, but come on.
Posted By:
itsmeyouidiot
(1/28/2014 5:04:53 PM)
Not a fan of this. If you're at five mana in a W/G, you probably aren't terribly concerned about getting more.
It's not... terrible. But it's not that great either.
Posted By:
MrMonday
(1/28/2014 4:01:54 PM)
3/5 stars
With five lands already, land shouldn't be too big of an issue unless you are running stuff like Hydras or really high cmc creatures. Would have preferred it to have costed 3 cmc or 4 cmc. Not great, but not terrible either. If nothing else, it thins out your deck so each draw matters more.
Posted By:
Kanra777
(1/28/2014 7:14:22 PM)
and so continues the cycle of sylenysa legends BEING UTTER SHIT.
At least this isn't as bad as tandris, And can combo with knife of the reliquary. still. not too good.
Posted By:
Pigfish99
(1/28/2014 5:45:54 PM)
The god's are great, although I must admit that I'm a little disappointed that wizards have yet to release a god, or even legendary creature that makes devotion based EDH a worthwhile option. Fingers crossed for Journey into Nyx.
Posted By:
TheDoomknight
(2/7/2014 3:02:48 AM)
Very poor and conflicting design. You want to hold on to your mana dorks in your hand until turn 6 so you can actually use Karametra's effect to ramp. But by doing that, you sacrifice your ability to ramp with the dorks in the first place. Plus the lands come in tapped, so you play your creatures turn 6 and can't even use that extra mana until turn 7!
The casuals saying this is a 4/5 card are living in a magical Christmas land in which the opponent doesn't play aggro and kill you before turn 5, or doesn't play control and Dissolve or Detention Sphere the god. GW players should stick to turn 1 Elvish Mystic, turn 2 Loxodon Smiter if they want to win games.
Posted By:
troll_berserker
(2/1/2014 4:50:28 PM)