What everyone needs to realise about Will of the Council cards is their potential in 1v1. Split Decision becomes a better Twincast, Custodi Squire becomes a (mostly) better Karmic Guide, and Magister of Worth becomes a Day of Judgment with a 4/4 flyer stapled on to it for . And Council's Judgement becomes an unconditional removal for 3 mana.
Yes, Vindicate hits lands. But this gets past hexproof, regeneration, indestructibility, proctection and shroud. It can banish a Jace, or deal with that protection from you. This removes more things than any other single card in the entire game. The only creatures that can survive this are Captain Cowardly and his trusty steed (... (see all)
Posted By:
Sabisent
(6/3/2014 4:06:38 PM)
Nevermind 1vs1, imagine this in Archenemy. Heck, all the Will of the Council cards make the Archenemy cry.
Posted By:
Tribor
(6/3/2014 9:16:39 PM)
I see no reason not to include it in any white deck. It's most powerful in 1-on-1 situation but because it only removes permanent you don't control, it's a powerhouse in multiplayer as well. The only down side I see is that it cannot exile your own permanents, which means it cannot generate combos like Oblivion Ring.
Posted By:
Cyberium
(6/3/2014 7:36:29 PM)
Amazing card.
Without the word "target" in its textbox this card basically says good night to shroud/hexproof/protection nonland permanents.
Posted By:
Paul_Bissonnette
(6/3/2014 9:18:13 PM)
When its power is threatened, each of the council's members points at someone else to most effectively cover his own @rse.
Posted By:
SpaceMagic
(6/4/2014 2:55:16 PM)
Permanent exile is good and given that it is hard to describe a vote as unconditional, it fits in the modern color philosophy of trying to give white more "moral" answers.
Posted By:
anotherfan321
(6/4/2014 3:56:33 PM)
@Sabisent: Custodi squire returns the cards to your hand so its much worse than karmic guide.
Posted By:
demidracolich
(6/6/2014 8:37:58 PM)
Nobody's mentioned how this can get rid of True-Name Nemesis yet?
Posted By:
itsmeyouidiot
(6/4/2014 7:17:18 PM)
There's no way to make an Archenemy product that isn't a joke without having to ban things pretty much immediately.
However, the Conspiracy cards were banned in Vintage for the health of both formats (so that Conspiracy could live without Vintage dying). So, perhaps, one day they will release some ridiculously broken Archenemy-intended cards that will be banned in Vintage.
Posted By:
DarthParallax
(6/4/2014 10:21:39 AM)
One of, if not THE best, card(s) in this set. Can't wait to pick up a box!
Posted By:
gearhead05
(6/4/2014 1:37:15 PM)