There are no comments yet for this card.
@scumbling: It would then be comparable to Jayemdae Tome, requiring at least {4} extra in both casting cost and activation cost merely for the draw ability. As is, it's a decent late-game beatstick, especially when you need a late game beatstick AND the ability to keep the board reliably locked down.
Although, making its ability work on the opponent could have made it a top tier answer me immediately or perish threat (you can stop them from answering it if they can't immediately)
Posted By:
LordRandomness
(9/18/2012 9:10:26 PM)
That's a fairly chunky fella with a good ability. Expensive, but he's old so we can excuse that. I can see him pulling his weight in EDH fairly nicely.
Posted By:
psychichobo
(10/23/2012 3:09:22 PM)
In late game, scry becomes very useful because by turn 7, most players will be out of a hand. He consistently gives you card advantage by choosing what to draw first. If nothing is useful in the top 4 cards, then you can activate it again next turn. Its activated ability costs 5, but also leaves you 2 mana untapped. In control decks, that's all you need for an instant spell. The reason why the ability is so expensive is because you will likely have a lot of mana just sitting around. If not, then don't use it. a 4/4 flyer costs 5, scry costs 1, and +0/+1 with activated ability costs 1. that equals to 5+1+1 = 7 mana. The cost is just right for an uncommon. 4/5.
Posted By:
RDorothy
(2/15/2013 6:14:44 AM)
Yes, it's terrible in constructed. No, constructed is not the only format. Pick it up in Limited and you've got yourself a 4-power evasive beater that can help smooth out your draws. And it's even splashable!
Posted By:
Fanaticmogg
(2/1/2014 6:34:50 PM)